Left 4 Dead 2

Left 4 Dead 2

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[xdR] Consistent Charger Pound
   
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Game Content: Models
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576.846 KB
6 May @ 3:08pm
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[xdR] Consistent Charger Pound

Description
Consider this a consistency patch for the Charger pound, it is not about making it only faster by 6.25%, but more consistent and more reliable while not straying too far from the game's default balance.

Makes all the Survivors take damage the same way, Louis alongside Coach don't take damage slightly slowly anymore, it also fixes the durations of the pounds varying between 1.6-1.67 secs; mainly affects the regular pound animation, as Coach and Louis are two frames off.

Now the Charger will deal damage every 1.5 secs, which is a much more specific output of damage, being 50% slower than the Smoker/Jockey rather than 60-67% slower, i always thought the Charger did damage on that range of time but it was just a little over it.

Uses the same framerate increasing trick of the other pound mod, except instead of 48 FPS it is merely 32 FPS over the usual 30.

Generally Survivors die at around 42 secs while Coach/Louis die at 44 secs, BUT that's if you disable the bleed out mechanic which might in-fact cause Survivors to die earlier.

With this mod enabled it is reduced to exactly 40 seconds, assuming there is no bleed out.

This mod is compiled over slot 02 of the Charger and the Survivors.
16 Comments
Morsch  [author] 12 Jun @ 3:49pm 
@EcoDoBoteco

Whoops, fixed.
EcoDoBoteco 12 Jun @ 2:59pm 
I think its friends only not loading and i cant see it on your profile
EcoDoBoteco 30 May @ 8:02pm 
Hey, just saw your reply, I'd love if you did that
Morsch  [author] 29 May @ 4:37pm 
@EcoDoBoteco

I can make a public match friendly version, if that suits your fancy, it isn't really particularly hard.
EcoDoBoteco 28 May @ 9:44pm 
Okay so Idk how to mess with animations, only basic text edits in mods but is it possible to make a 1.6s version so the charger doesn't kill a lil bit faster? if you keep it at 31 FPS that would do the trick right? and it would fix Coach's and Louis's animation.


Feel like it'd help w the desync incase anyone joined right.
EcoDoBoteco 28 May @ 9:38pm 
That's good to know, I was worried if I hosted an Open Local Host server it'd crash their game or smth lol.
Morsch  [author] 28 May @ 8:09pm 
Although since this is the consistent version, and not the much faster... it will be less noticeable, frankly.
Morsch  [author] 28 May @ 8:08pm 
I seriously recommend anyone that joins your game to have it, if they don't want the pound animations to look hella weird.
Morsch  [author] 28 May @ 8:08pm 
@EcoDoBoteco

The host's game will forcefully synchronize clients with the it, one way or another.

They will just experience an awkward oddities with Charger animations, but will die quicker as well; no crashes because of it, just weird unsynced animations.