Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Not as an insult, but the fix is nice and quick and good to know for future reference.
As part of "Deithland_infantry" under Units_to_groupings_military_permissions_tables, you either need to denote priority, or rename it to something like "Deithland_Infantry_Compat" so that it isn't conflicting with the BASE Deithland_Infantry groupings table.
If you already knew this, than my apologies, but better roll the dice you didn't and letting people know so they can tweak it on their end.
Also, I just had a couple of questions for the submod, one was if your units are added to the technology tree (to get buffs, grenades, etc) as I think their tree doesn't affect vanilla or other mod units, if no don't worry not a problem. (I'd check but my mod download queue is multi day rn)
The other was just an idea, I'm not sure if this is possible, but what would you think about having/adding some "tech" progression? Like pushing up a tier the Millennium units to have like your level 1 Deithland units take their place to show progression, with your higher tier units up mixed in the higher levels? Not sure how feasible to do it is, so if you don't want/undoable no worries.