Stellaris

Stellaris

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Terraforming Candidate Spawn Menu
   
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File Size
Posted
Updated
3.630 MB
8 May @ 12:48am
1 Jul @ 11:40am
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Terraforming Candidate Spawn Menu

In 1 collection by Easy Pete
Easy Pete's Mods
6 items
Description
Sometimes you wonder where the terraforming candidates are.

Game Start Events
This mod runs an event at game start to remove all terraforming candidate modifiers not associated with special event systems.

A second event is then ran that brings up a menu where you can choose the amount of terraforming candidates you wish to have spawn in the galaxy. The amount of candidates generated is only effected by galaxy size. All tooltips that estimate terraforming outcomes were tested with a medium galaxy. The options include vanilla candidates, no candidates, 1.5x candidates, 2x candidates, 2.5x candidates, 3x candidates, & 4x candidates. Additionally there is a curated candidates setting balanced around using the rare habitability galaxy setting.


Compatibility
Should be compatible with most mods.

Other Mods:
Additional Mega-Engineering Projects: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3155789435
Defense Platforms Disable: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3480363687
10 Comments
Easy Pete  [author] 18 Jun @ 12:59am 
@Nikal the mod runs the menu at the start of the game. It doesn’t run mid game.
Nikal 18 Jun @ 12:28am 
So I can add them mid-game when I realize I'm okay with more planets. :)
Easy Pete  [author] 17 Jun @ 7:23pm 
@Nikal why?
Nikal 17 Jun @ 11:13am 
I don't suppose I could ask for an option to just add additional candidates, without removing the already set one?
Aki Zeta-9 8 Jun @ 3:12am 
Thank you very much! I always thought it would be more interesting to play with a low number of ready habitable planets and the need to terraform planets before settling. Thanks to you, this is now possible.
Easy Pete  [author] 6 Jun @ 9:35pm 
@Aki Zeta-9 updated with a rebalance to ignore habitable world settings.
Easy Pete  [author] 31 May @ 7:26pm 
It wouldn’t be difficult to change. I need to do some experimenting first to see what is going on.
Aki Zeta-9 31 May @ 7:16pm 
It seems that when setting up rare candidates, they don't appear at all. Can you change the mod so that instead of the habitable worlds coefficient it uses a flat multiplier?
Easy Pete  [author] 31 May @ 5:25pm 
The amount of candidates scales to your habitable worlds setting. If your using Rare your going to need to select one of the higher candidate settings.
Aki Zeta-9 31 May @ 11:25am 
Does the mod create candidates when the habitable worlds set to rare? I haven't seen a single terraforming candidate in my quarter of the galaxy in the last couple of games.