Stellaris

Stellaris

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[3.14] Better Job Weights Plus
   
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9 May @ 4:04pm
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[3.14] Better Job Weights Plus

In 1 collection by Agent Black
Azrael's 3.14 Legacy Modlist
14 items
Description
Description

Tired of disabling colonist jobs on every new world? Confused by the sheer number of maintenance drones on your hive worlds? Distraught at the fact that your planet with -10 amenities and 13% stability is full of empty entertainer jobs because everyone is soldiering? This mod is for you!

Rulers will not get lost in the shuffle when you change civics now. no more 5 year fit that their job changed.

Soldier is just another job that will get worked in priority order unless the governer is a commander and then it assumes a martial law kinda situation

Maintenance drones jobs should only get filled if amenities are getting pretty close to 0

Colonist jobs will remain vacant unless literally every other job on the planet is filled because opportunity cost makes that job a net negative on society

To get Rulers to behave and to get maintenance drones finely tuned i had to edit the jobs. If you have another jobs mod you want to run and are okay without the ruler changes check out this mod instead: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3275983293

Save Game Compatibility
Fine to enable or disable mid-run. When jobs recalculate at the first of the month the old weights will get used.

Mod Compatibility
Will not work with mods that modify vanilla ruler or gestalt jobs.

Files overwritten:
pop_jobs\01_ruler_jobs.txt
pop_jobs\04_gestalt_jobs.txt
scripted_variables\01_scripted_variables_megacorp.txt
This mod will be incompatible with mods that overwrite the same files. It should be compatible with almost everything else.

My Other Mods