Total War: PHARAOH DYNASTIES

Total War: PHARAOH DYNASTIES

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Court_Fix_dilemma_and Court_positions.pack
   
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Tags: mod, campaign
File Size
Posted
Updated
1.759 MB
11 May @ 12:33am
6 Jul @ 4:08pm
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Court_Fix_dilemma_and Court_positions.pack

Description
Hi guys, I hope i can present to you a fix to court dilemma and the court positions staying empty, not any more at least not in my campaigns of around 50 turns i played for testing purposes. Hope is to be fixed also thru out the whole campaign playthru but for that you need to test it for me it took me a loot to figure how to fix the problem or i hope i did. Those screenshots i took are Ramses new campaign so full play 46 or 47 turns without a problem and as you see first civil war breakout and other one was save just play for 5 a 10 turns turns to see if other courts woud also react on court position. So i hope i make your day with this fix so you can enjoy your campaigns Again. I made some changes also on the kickout system its still there but once used 25 turns you cant use it Ai and Player its just to prevent abuse of it. There is still 5 turns ban return possability for that position otherwise you need to chose other position on the next turn if empty and you want to have court position. this also aplyes to threten plot(last part not 25 turns ban). So i played to prevent someone being thretend i helpd prevent it, because i dont know how it woud unfold later on because of this 5 turn ban what they have on positions once being thretend or kickedout. Its CA value so i didnt change it so you know this. But later i let it happen, myself was thretend thats why i was not in court on the screenshot Aref took it just before i wanted to take comander position back. Dont expect they wil fill courts on the next turn some times it take few turns so court positions at least some of them will be empty but in the end they shoud go for it like they supposed to do.!!!!!! Hope you enjoy it, like it if you want so more players can use it .......Thanks !!!!!!!!!!!!


-shoud be save compatible but not sure and for so far i know not compitable with Agony
-i use in my playthru 17 mods just for notice
40 Comments
Ismar  [author] 10 Jul @ 7:40pm 
i dont know im playing now for i while with this and had zero problems mybe just see if you start a new campaign and see then if problem is gone for you but i cant answer you on this i wish i could help you i know that is working and why is this diffrent in your case is a mystery to me. Im working stil to improve the things testing at the moment with littlebet diffrent fix where the thing that Schnell was talking about is gone. New fix now firing correctly dilemma and plots but again i dont know if woud help you i played now three campaigns with diffrent factions and problem with active dilemma is not there on my end but i will update this soon with the new fix i have to test it some more.
TommyFortress 10 Jul @ 4:22pm 
I dont know what should have been the problem of what i used cause this is the only mod i used.
Ismar  [author] 10 Jul @ 1:55pm 
Hi Tommy, like i sad im not sure of the save compatible but normaly it shoud be. I was not sure of ti, mybe something u use that overwrites de mod.This fix must solve the problem i have tested it for countless turns and campaigns and it works 100% with some minor issue like schnell down encounterd but you dissmis them all when reloading campaign because they are the ones that cose the problem in the first place. Its save related so mybe thats the reason for you, but i doubt that i have tested it on many turns times, for me its working also on a save i dont know how to help you on this matter.
TommyFortress 10 Jul @ 6:48am 
Is not save game compatible. Loaded in a saved game and 1 turn later i still have this problem.
Schnell_Scheisse 28 Jun @ 10:08pm 
Okay, thanks for the explanation!
Ismar  [author] 28 Jun @ 12:36pm 
and its also save related if you save on de turn that had the problem they fire if you save when the problem is not there they dont fire :)
Ismar  [author] 28 Jun @ 12:33pm 
HI Schnell,yes i know about that en plots happen but in rare cases they come thru en the one that you see are those that couse the problem of active dilemma bug because i clear them know more with the fix they atleast dont couse the problem of locking your court ever :), its for now what i can do at best, and when you save load they all fire. Thats what heppens when before you reload a turn to unlock your court again,its up to you what you use but like i sad every plot that you see after load of save is bug that lockup your court when you play.
Schnell_Scheisse 28 Jun @ 8:02am 
There doesn't seem to be any plots going on in the court and the event to receive gold from letting your court action go doesn't occur either. I've noticed when loading a save game the plots and events fire in a row , but without loading saves they don't happen.
IfThenOrElse 21 Jun @ 6:04am 
Cheers!
Ismar  [author] 20 Jun @ 4:15pm 
It used by Phar_court_positions lua script hope this helps you some