Total War: PHARAOH DYNASTIES

Total War: PHARAOH DYNASTIES

Court_Fix_dilemma_and Court_positions.pack
40 Comments
Ismar  [author] 10 Jul @ 7:40pm 
i dont know im playing now for i while with this and had zero problems mybe just see if you start a new campaign and see then if problem is gone for you but i cant answer you on this i wish i could help you i know that is working and why is this diffrent in your case is a mystery to me. Im working stil to improve the things testing at the moment with littlebet diffrent fix where the thing that Schnell was talking about is gone. New fix now firing correctly dilemma and plots but again i dont know if woud help you i played now three campaigns with diffrent factions and problem with active dilemma is not there on my end but i will update this soon with the new fix i have to test it some more.
TommyFortress 10 Jul @ 4:22pm 
I dont know what should have been the problem of what i used cause this is the only mod i used.
Ismar  [author] 10 Jul @ 1:55pm 
Hi Tommy, like i sad im not sure of the save compatible but normaly it shoud be. I was not sure of ti, mybe something u use that overwrites de mod.This fix must solve the problem i have tested it for countless turns and campaigns and it works 100% with some minor issue like schnell down encounterd but you dissmis them all when reloading campaign because they are the ones that cose the problem in the first place. Its save related so mybe thats the reason for you, but i doubt that i have tested it on many turns times, for me its working also on a save i dont know how to help you on this matter.
TommyFortress 10 Jul @ 6:48am 
Is not save game compatible. Loaded in a saved game and 1 turn later i still have this problem.
Schnell_Scheisse 28 Jun @ 10:08pm 
Okay, thanks for the explanation!
Ismar  [author] 28 Jun @ 12:36pm 
and its also save related if you save on de turn that had the problem they fire if you save when the problem is not there they dont fire :)
Ismar  [author] 28 Jun @ 12:33pm 
HI Schnell,yes i know about that en plots happen but in rare cases they come thru en the one that you see are those that couse the problem of active dilemma bug because i clear them know more with the fix they atleast dont couse the problem of locking your court ever :), its for now what i can do at best, and when you save load they all fire. Thats what heppens when before you reload a turn to unlock your court again,its up to you what you use but like i sad every plot that you see after load of save is bug that lockup your court when you play.
Schnell_Scheisse 28 Jun @ 8:02am 
There doesn't seem to be any plots going on in the court and the event to receive gold from letting your court action go doesn't occur either. I've noticed when loading a save game the plots and events fire in a row , but without loading saves they don't happen.
IfThenOrElse 21 Jun @ 6:04am 
Cheers!
Ismar  [author] 20 Jun @ 4:15pm 
It used by Phar_court_positions lua script hope this helps you some
Ismar  [author] 20 Jun @ 4:14pm 
Look in Phar_court position scrip for something like this call_request = function(self, faction_court, position_obj, faction_key)
court.output(faction_key .. " used request '".. self.request_name .. "' with ".. position_obj.name .. "!")
IfThenOrElse 20 Jun @ 2:54am 
Hey, I was taking a peek at the scripts - just interested in what you did. I noticed that you've added get_position_name_key_from_position function to the court script for the various cultural court configs, but for the life of me, I can't see where this is function is then used. You able to give me a pointer?
micaeper2 18 Jun @ 11:13am 
Also i notice that kickout system gives you gold instead of consuming it from your resources. It seems to be a bug in the base game as you have modified the turns from 5 to 25, could you update the mod to fix this bug please.

Anyway thanks for this mod it's awesome.
Beans 12 Jun @ 9:20am 
Thank you for working on this bug, even though the mod did not fix it for me. I have some additional information which is interesting:

When playing a coop multiplayer (with no mods) game we went to turn 25 in one session with zero dilemma bug. Usually multiplayer campaigns in Total War are WAY more buggy than singleplayer, but somehow in this scenario it was not.
Ismar  [author] 10 Jun @ 4:20pm 
i had last much problems with my mod menager everything in slow motion so i deleted all of the game reinstalled everything thats why i cant test it for you but now im going to play again if i come across the problems i will look at it but for now on my end everything is working fine
Ismar  [author] 10 Jun @ 4:17pm 
in de original pharao before dynasties i think there was no kicking no bans but its long time i played just Pharaoh also you coud stak your plots there multiple times gossip on one holder of position as many as your points alowe you to performe the action so i dont really now whats going on:steamhappy:
Ismar  [author] 10 Jun @ 4:12pm 
micaeper2 what mods do you use mybe one them are cosing your problem and normaly if you open court lua script via rpfm look at it you will se direct the ban on the original script so i cant tell you but i did see it there thats all what i can tell you about it and when i play i have the ban active when i want that position again in next turn no clue
Ismar  [author] 10 Jun @ 4:08pm 
hi Beans i dont know but i dont have any problems on my end sinds i use it before i had it every campaign cant tell whats going on try verify your game files and then try again.
micaeper2 10 Jun @ 3:52pm 
In one of my campaigns with Babylonia without being the king of the universe I was kicked out of the court and the next turn I can return to the same position.

"thats possible because faction leader changed": No the leader was the same
Beans 10 Jun @ 2:23pm 
Still getting the bug (can't perform court actions with active dilemma), running this mod and nothing else. Turn 10 as Hanigalbat. Saving and reloading fixed it for 8 turns, until turn 18.

Running normal/normal difficulty, all default campaign options. No other mods.

Running without this mod (completely vanilla) bug occurs as Hanigalbat on turn 7. Saving and reloaded fixed it for 11 turns, until turn xx.

Running without this mod (completely vanilla) bug occurs as Ramses on turn 9. Saving and reloaded fixed it for 6 turns, until turn 15.

Am I misunderstanding something?
Ismar  [author] 9 Jun @ 3:16pm 
What im thinking mybe other character came back mybe thats possible because faction leader changed of that faction and in you second case you are in power so mybe you can put what ever you want but you cant kick anymore if he is from other faction than your own
Ismar  [author] 9 Jun @ 3:16pm 
i think 5 turn ban on same position is for you, if you are in court and you get kicked by pharaoh or wannax and that position is empty you have to wait to take that position again but you can take other position if empty i assume that was also for other AI Factions i cant test it right now dont have saves or playthrus that i can do my self to see if im right or wrong but normaly it shoud be like that i didnt change the aspect of 5 turn ban i only changed that kicking of characters take more time because they had same value and and if i remeber correct you shoud also have 25 turns after kicking someone or he must be one of your generals i dont think then is needed to wait,... one turn and you can put whom ever you want but like i sad not quite sure i dont kick very often so i dont know but if i come across this again i will tell you.
micaeper2 7 Jun @ 3:18pm 
How the 5 turn ban works?, because by playing mesopotamia and removing a faction from its position in the court, the next turn that same faction returns to the same position in the court. Also with troya I can kick agamemnon out of the court and the next turn I can put him in the same position without there being a 5 turn ban for agamemnon.
D Dawg 20 May @ 6:41pm 
Finally someone fixed this, thank you.
Ismar  [author] 15 May @ 2:20am 
HI dunai, when you open your power of the crown sun button right down corner you have powers you can chose from legitimacy 150 and up. There are 4 levels make sure you have blue one on you 4 level because that gives you option court presanse 5 out of 5 , but wach out leveling up once leveld up to 4 and chosen all !!!!!you cant change it anymore hope this helps!!!!!
dunai-87 15 May @ 1:32am 
Unfortunately, I didn't quite understand what you were driving at, but I passed my company off as Ramses, and I chose Thutmose the Conqueror as my legacy. I have gathered Upper and Lower Egypt under my rule, eliminating and subjugating all the unworthy.
Ismar  [author] 14 May @ 2:44pm 
Thanks Euridamo glad to be of some help
Euridamo 14 May @ 12:50pm 
Man, THANK YOU for this mod. This is a game changer as the court comes to life again.
Ismar  [author] 14 May @ 5:50am 
Wat court are you playing and which mods are u using ??
Ismar  [author] 14 May @ 5:44am 
Dunai_87, what have you chosen on royal powers because once chosen up to the highest level you cant change it any more leveling up and what do you have on the last lv4 wich power is set up because i just loaded one of my old saves to chek and i can have all 5 positions if i wanted to so i dont know whats cosing your problem
dunai-87 13 May @ 9:45pm 
The rule of law at court allows you to hold only two positions. The other three remain unavailable for some reason, although my legitimacy is over 700 points.
Ismar  [author] 13 May @ 7:31pm 
hi Dunai-87, If im not mistaking later with the power of the crown you have that option to have all the court for your self but you need to have 400 legitimacy to be abale to appoint your generals on all positions and chose right power for it
dunai-87 13 May @ 5:49pm 
Is it possible in the future that you will be able to make a mod that will allow you to distribute all 5 positions at court among your generals instead of just two?
Shayan 11 May @ 4:46pm 
Could this be implemented as part of Alex Zhao's bugfix mod? I know he was looking into this issue recently too.
Ismar  [author] 11 May @ 10:20am 
The problems i mentioned like Ambitions,gold for turn not firing, those refuge camps never got filed, offerinf to take actions against others in the court and things like that maybe some more but i cant say which
Ismar  [author] 11 May @ 10:14am 
No i did not just saw that they move and get some diplomacy offers from them for gold or something i had same problems with dillema and court and i noticed when it hepend reloading to fix the dillema so you can continue using the court messed up other things thats why i disside it to dive in this matter to try and resolve problem
Schnell_Scheisse 11 May @ 10:07am 
Thanks! I'll give it a go for when I start my next campaign. Fabulous work getting the dilemma and empty court bugs fixed! Did you also alter the AI of the Sea people factions?
Ismar  [author] 11 May @ 9:49am 
yes it is compatible Schnell, at least it should be with every mod out there exept Agony because he turnd the court off, if i read it correctly somewhere in hes updates
Schnell_Scheisse 11 May @ 9:06am 
Wow! Great work if it indeed works. Is it compatible with the community bug fix mod?
Ismar  [author] 11 May @ 6:39am 
Hi guys added some more sreenshots thruout my first civil war i will probably lose it but everything works with no bugs

-Ambitions firing like they suppose to

-court positions are working + no dillema bug

- if you use refuge_camp they fill up not like before 50 turns 5 units i didnt count how many turns neded to fill 10 units

- see people doing something different and not sit on open see first wave

- lots of plots/ intrigues so now you have to take care of the court

-Almost with certainty i can confirm that the fix works

- Enjoy!!!