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court.output(faction_key .. " used request '".. self.request_name .. "' with ".. position_obj.name .. "!")
Anyway thanks for this mod it's awesome.
When playing a coop multiplayer (with no mods) game we went to turn 25 in one session with zero dilemma bug. Usually multiplayer campaigns in Total War are WAY more buggy than singleplayer, but somehow in this scenario it was not.
"thats possible because faction leader changed": No the leader was the same
Running normal/normal difficulty, all default campaign options. No other mods.
Running without this mod (completely vanilla) bug occurs as Hanigalbat on turn 7. Saving and reloaded fixed it for 11 turns, until turn xx.
Running without this mod (completely vanilla) bug occurs as Ramses on turn 9. Saving and reloaded fixed it for 6 turns, until turn 15.
Am I misunderstanding something?
-Ambitions firing like they suppose to
-court positions are working + no dillema bug
- if you use refuge_camp they fill up not like before 50 turns 5 units i didnt count how many turns neded to fill 10 units
- see people doing something different and not sit on open see first wave
- lots of plots/ intrigues so now you have to take care of the court
-Almost with certainty i can confirm that the fix works
- Enjoy!!!