Crusader Kings III

Crusader Kings III

57 ratings
[AGOT] Mythical Units Submod
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
12.877 MB
12 May @ 1:56pm
19 May @ 1:29pm
5 Change Notes ( view )

Subscribe to download
[AGOT] Mythical Units Submod

Description
Mythical Units Submod for A Game of Thrones
● Adds 6 new Mythical Men at Arms Units for Northmen, Westermen, Valeman and Stormlanders

● Each Unit Type can be unlocked with the last dynasty legacy perk of the region.

● They're limited to 1 max regiment and can be recruited with prestige.

● Stronger than most normal units but not as strong as dragons.



Credits:
• Non profit / Non commercial / Fair use
• Artwork is mostly from Wizards of the Coast Card Game
• AGOT Armies of Westeros Mod Team for inspiration and some background art
Popular Discussions View All (1)
0
18 May @ 3:54am
Suggestions
Hann3o
40 Comments
Kayotik16 23 Jul @ 10:29am 
@Hann3o great work on the mod. any plans for the future, when can we see another update?
ProfessorYe 13 Jul @ 7:52am 
This mod is awesome! Thanks to the creator for their hard work!:praisesun:
HEX: Offender 11 Jul @ 1:47pm 
I know this isn't even SLIGHTLY historically accurate, but do you think these would still work on base game CK3 if I add the tradition to my culture? Haha
JimmyG1970 27 Jun @ 7:01pm 
Dorne is loosely based on Spain and the Moors....maybe a Sphinx.
ZombieNation 7 Jun @ 2:28pm 
For the Riverlands - perhaps some kind of nymph/fairy? Seeing how they have rivers and the like.

For the Reach - perhaps some kind of ent, treeman, dryad?

For Dorne - perhaps some kind of mummies? Ancient buried dynasties from the times of the First Men?

For the Faith of the Seven - unsure if they would fall under 'mythical', but perhaps Paladins?
Hann3o  [author] 4 Jun @ 5:45am 
@car45167 will add it to the list :)
car45167 3 Jun @ 1:08pm 
Would it be possible to have a phoenix unit??
Cristelstone 3 Jun @ 3:27am 
@DerRitter Neither is colonizable Valyria but it's still cool as shit regardless
Hann3o  [author] 21 May @ 4:30am 
@InfiniteLove sounds good :) Thanks man for the input
InfiniteLove 20 May @ 1:51pm 
@Hann3o
Agreed. Maybe with things like Weirdwood Crones with Riverlands or something, or any fantastical creatures in general, it might be simpler to just ban the Faith of the Seven variants from accessing them if you want to go that route. But then again, the units do exist at the last upgrade in the House legacy and it takes a while to get that (unless you can cheese that fast or just debug it). If you were to imagine that in a lore, it could be the house members discovering their ancient house secrets that allow them to somehow communicate and bond with these creatures, just as Valyrians did with dragons.Of course, you could just make it so that the Faith of the Seven HAATESS these creatures, costing you a fkton of piety upkeep on top of influence for having them as your Men-At-Arms regiments.