Crusader Kings III

Crusader Kings III

[AGOT] Mythical Units Submod
40 Comments
Kayotik16 23 Jul @ 10:29am 
@Hann3o great work on the mod. any plans for the future, when can we see another update?
ProfessorYe 13 Jul @ 7:52am 
This mod is awesome! Thanks to the creator for their hard work!:praisesun:
HEX: Offender 11 Jul @ 1:47pm 
I know this isn't even SLIGHTLY historically accurate, but do you think these would still work on base game CK3 if I add the tradition to my culture? Haha
JimmyG1970 27 Jun @ 7:01pm 
Dorne is loosely based on Spain and the Moors....maybe a Sphinx.
ZombieNation 7 Jun @ 2:28pm 
For the Riverlands - perhaps some kind of nymph/fairy? Seeing how they have rivers and the like.

For the Reach - perhaps some kind of ent, treeman, dryad?

For Dorne - perhaps some kind of mummies? Ancient buried dynasties from the times of the First Men?

For the Faith of the Seven - unsure if they would fall under 'mythical', but perhaps Paladins?
Hann3o  [author] 4 Jun @ 5:45am 
@car45167 will add it to the list :)
car45167 3 Jun @ 1:08pm 
Would it be possible to have a phoenix unit??
Cristelstone 3 Jun @ 3:27am 
@DerRitter Neither is colonizable Valyria but it's still cool as shit regardless
Hann3o  [author] 21 May @ 4:30am 
@InfiniteLove sounds good :) Thanks man for the input
InfiniteLove 20 May @ 1:51pm 
@Hann3o
Agreed. Maybe with things like Weirdwood Crones with Riverlands or something, or any fantastical creatures in general, it might be simpler to just ban the Faith of the Seven variants from accessing them if you want to go that route. But then again, the units do exist at the last upgrade in the House legacy and it takes a while to get that (unless you can cheese that fast or just debug it). If you were to imagine that in a lore, it could be the house members discovering their ancient house secrets that allow them to somehow communicate and bond with these creatures, just as Valyrians did with dragons.Of course, you could just make it so that the Faith of the Seven HAATESS these creatures, costing you a fkton of piety upkeep on top of influence for having them as your Men-At-Arms regiments.
JimmyG1970 20 May @ 9:02am 
Werewolves? Okie dokie. Vamps and Werewolves throw off Westeros but whatever floats your boat. ;)
CrossbowWithASwitch 19 May @ 8:14pm 
@Ulfric Dundercloak get it done bro
DerRitter 19 May @ 7:32pm 
lmao, this isn't lore accurate at all
J'sEmber 19 May @ 6:16pm 
Great mod! but is there a recommended load order?
Hann3o  [author] 19 May @ 1:21pm 
@Ulfric Dundercloak you are welcome my g
Ulfric Dundercloak 19 May @ 10:58am 
@Hann3o thanks so much, epic mod
Hann3o  [author] 19 May @ 10:49am 
@Ulfric Dundercloak fixed
Hann3o  [author] 19 May @ 10:11am 
Ah i see let me fix that
Ulfric Dundercloak 19 May @ 9:45am 
The 3 Freefolk MAA (Frostfang Riders, Oldfangs, and Snow Giants) are currently recruitable by any culture in my game. Im using a mod collection so it could be a load order issue or something
Hann3o  [author] 19 May @ 1:03am 
@InfiniteLove Thank you for the feedback :) Many good ideas will use them if I rework the mod. I want to make the Units more dependant on religion and stuff. So that not every religion can get them. I feel like The Seven faith would see these creatures more like heresy, wouldn't they? Kinda want to move it more to the old gods, drowned gods etc faiths
InfiniteLove 18 May @ 4:18pm 
Enjoying the mod so far! Loveee seeing the diversity of maa. Got some more ideas for ya if you need. I'll try to keep them semi to mythical, and maybe some wonky a f.

Braavos
Faceless Assassins (could be op a f skirmishers that's extremely hard to kill but low in number)
Titan Sentinels - Mechanical Golems

Iron Islands
The Marked Reavers - (Lore-friendly squisher hybrids)
The Undrowned, or Water zombies - What is dead may never die
Deep Ones (Must imo)
Cannons (Euron gets high and discovers blackpowder? Arrrr)
Kraken

Reach
Rose Wizards
Garden Golems
Living Vine Armors

Riverlands
Weirdwood Crones
Banshees (perfect fit)


Freefolk
Shadowcats
Snow bears
Mammoth

Got more but it's getting too big lmao.
Gunk_Bunkus 18 May @ 2:00pm 
Have you thought of adding in mammoth riding giants? we know they exist in the lore
ZombieNation 18 May @ 1:02pm 
I do think Werewolves/Elders may fit better with Free Folk. Overall, still love it x3
Hann3o  [author] 18 May @ 3:53am 
@Jjthejuiceman Glad, Thank you :) @spikey4285 thx <3
Jjthejuiceman 17 May @ 5:24pm 
Was just looking for another reason to start a new game and you have provided a very good one! very cool mod!
spikey4285 17 May @ 6:19am 
This is Awesome
Hann3o  [author] 17 May @ 4:30am 
Update: Added 3 mythic units for the Free Folk and a new legacy with perks for the Free Folk Cultures
Hann3o  [author] 17 May @ 12:39am 
oh wait it should be: effect spawn_army = { men_at_arms = { type = griffins = 5} location = capital_province }
Hann3o  [author] 17 May @ 12:18am 
Good ideas thank you :)
Yes you can do in debug mode console: effect spawn_army = { men_at_arms = { type = griffins men = 5 }
Should do it
Ziege 16 May @ 4:47pm 
Something for the ironborn (deep ones/kraken esque things) would be very cool (also is there a way to debug give the conningtons griffons?)
Hann3o  [author] 15 May @ 10:44pm 
@無壹 thank you :)
Hann3o  [author] 15 May @ 10:44pm 
@machadinho Dragons already in game by main mod
Hann3o  [author] 15 May @ 10:44pm 
@InfiniteLove Thank you, yes some more units are planned :) Good suggestions
無壹 15 May @ 7:39pm 
Greeting ! I am fan of your mods , I want more Chinese player to use your mod, so I've translated your mod and could you add a link in description?

Here's my Chinese translation: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2965154314
InfiniteLove 15 May @ 7:20pm 
Awesome stuff. Would actually throw awards at units such as these, especially if you can touch on Valyria, Green men, Children of the Forest, Jhogwin, Deep Ones (Imagine Euron's army with it)
machadinho 15 May @ 5:07pm 
Dragons?
Hann3o  [author] 14 May @ 7:25am 
Thanks guys :)
ChandlerPlaysGames 14 May @ 5:48am 
Incredible mod, I wish there were more submods that added more magical pinches to agot, since submods dont have to strictly obey the canon
Sol 13 May @ 12:20pm 
Awesome! As an aficionado of MOAR UNITS NOW PLX, I strongly approve. This is exactly the type of thing I enjoy. Kudos to you!
Coop 12 May @ 11:14pm 
Wow