Door Kickers 2

Door Kickers 2

82 ratings
(Asocoidac) A Series of Challenges of Increasing Difficulty and Complexity
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Content Type: Campaign: Operation
File Size
Posted
Updated
12.244 MB
13 May @ 10:10pm
24 May @ 6:06am
3 Change Notes ( view )

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(Asocoidac) A Series of Challenges of Increasing Difficulty and Complexity

Description
This campaign is just as the title says, and is meant to challenge even the most experienced of squads, because it often relies on the instinct of you more than the skill of your pawns. It does get very complex. Expect to suffer. All missions are single-plannable. Play ironman at your own risk, and for the truest experience don't use any enemy replacers. Despite that, i'm not the boss of you, do whatever you want. 12 days long, 12 missions long. By the end of it hopefully you feel something.

More detail:
A unique challenge for those who want to experience something actually new, the missions start off simple enough, but each subsequent mission get more insane, and not because of more enemies, but because of interesting enemy placement, the map design, and in order to make the enemies feel smart, there are many scripted enemy movements. At times they flank you, throw grenades, throw smokes, use custom enplaced weapons, employ vehicles, emerge from the sewer?, kick doors down, and more. Making these maps was a journey and there was a streak of maps where I would make one, and think to myself, wow this is actually ♥♥♥♥♥♥♥ peak, and then the next map would somehow up the ante even more, and just when I thought I'd pushed the level editor to its limits I found more ways to go farther. On some of these maps there's so many triggers I can't even see the floor in the editor, and I don't even know if its possible to figure out some of the things I did because its so complicated and a mess.

Noteable features:
-fishing minigame
-quest line with dialogue choices
-boss fight
-secrets
-entire Indiana Jones-esque roster of booby traps (its not actually that bad there's just quite the variety)
-elite grenade deflecting pillar prototype
-sewer rats
-poetry
-philosophy (schizophrenic ramblings of mine)

Seperate Mission pack:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3482101761
34 Comments
GlisteningGourd25 6 hours ago 
Holy fuck, they don't make them like they used to, and by that I mean of course that I can not gather enough words to say what I'm trying to say, you know what I mean, like a total lack of vocabulary for this proverbial task, just to say that it is indeed true that they don't make them like they used to, however I must point out that a small ammount of critters is required to satiate me fully, any isopod will do, but even so I always come back for more, pointing to the fact that I am indeed alive and of course extremely virile, so ladies to each their own, hell I can't even.

The missions are very good, John Wick seal of approval. I am so glad that people have been enjoying the campaign that I made, by myself, and wish all the best in the new year.:steamhappy:
Cena7844 13 Jul @ 11:00am 
please please put the campaign missions into regular missions would love the play each mission with a different unit
[G.W.] Sunbro Greg 11 Jul @ 1:31pm 
Just finished this game as SSO Spetsnaz.
I gotta say, if you like pizza, you will probably like this campaign. Difficult, but not impossible, and the amount of brand new features like a quest in one mission and fishing (!) in another are quite awesome! Thank you so much, author!
ᵗˢᶜ |DJ B0T  [author] 14 Jun @ 2:29am 
@Master Goose
Yeah, its in the works. Should be ready in a few weeks.
Master Goose 12 Jun @ 3:23pm 
what a trip, thank you for making this, I had a blast!
do you plan on making a part 2 or anything else like this?
kolosator 4 Jun @ 3:55am 
The maze in the last mission is a torture, I hate this. But others missions are extremely good, thanks
Paperbagman 31 May @ 8:51pm 
how do i retreat from mission 11? i did the objective and i let the troopers stand on the EVAC area and nothing happens, i also brought hostage to the area and still nothing happened.
secret 30 May @ 12:42pm 
Absolute kino, beated every level at 3 stars. Great job.
tKwNw 26 May @ 8:05pm 
Easily my favorite campaign, 10/10
Little Rock 26 May @ 7:20am 
Apart from some impossible medals(Clean run on some maps where the bots die and completely out of our control, Speedrun medal with 0:00 timer.), This campaign is FUCKING INSANELY GOOD.
Only one thing I want to be improve upon other than aforementioned impossible medals, the intro text is cryptic and kinda ruin the mood a bit.