Door Kickers 2

Door Kickers 2

(Asocoidac) A Series of Challenges of Increasing Difficulty and Complexity
34 Comments
GlisteningGourd25 17 hours ago 
Holy fuck, they don't make them like they used to, and by that I mean of course that I can not gather enough words to say what I'm trying to say, you know what I mean, like a total lack of vocabulary for this proverbial task, just to say that it is indeed true that they don't make them like they used to, however I must point out that a small ammount of critters is required to satiate me fully, any isopod will do, but even so I always come back for more, pointing to the fact that I am indeed alive and of course extremely virile, so ladies to each their own, hell I can't even.

The missions are very good, John Wick seal of approval. I am so glad that people have been enjoying the campaign that I made, by myself, and wish all the best in the new year.:steamhappy:
Cena7844 13 Jul @ 11:00am 
please please put the campaign missions into regular missions would love the play each mission with a different unit
[G.W.] Sunbro Greg 11 Jul @ 1:31pm 
Just finished this game as SSO Spetsnaz.
I gotta say, if you like pizza, you will probably like this campaign. Difficult, but not impossible, and the amount of brand new features like a quest in one mission and fishing (!) in another are quite awesome! Thank you so much, author!
ᵗˢᶜ |DJ B0T  [author] 14 Jun @ 2:29am 
@Master Goose
Yeah, its in the works. Should be ready in a few weeks.
Master Goose 12 Jun @ 3:23pm 
what a trip, thank you for making this, I had a blast!
do you plan on making a part 2 or anything else like this?
kolosator 4 Jun @ 3:55am 
The maze in the last mission is a torture, I hate this. But others missions are extremely good, thanks
Paperbagman 31 May @ 8:51pm 
how do i retreat from mission 11? i did the objective and i let the troopers stand on the EVAC area and nothing happens, i also brought hostage to the area and still nothing happened.
secret 30 May @ 12:42pm 
Absolute kino, beated every level at 3 stars. Great job.
tKwNw 26 May @ 8:05pm 
Easily my favorite campaign, 10/10
Little Rock 26 May @ 7:20am 
Apart from some impossible medals(Clean run on some maps where the bots die and completely out of our control, Speedrun medal with 0:00 timer.), This campaign is FUCKING INSANELY GOOD.
Only one thing I want to be improve upon other than aforementioned impossible medals, the intro text is cryptic and kinda ruin the mood a bit.
Sleg 25 May @ 8:18am 
yeah this campaign is INSANELY good. I did it blind in ironman and I have absolutely no regrets. One of the best, by far.
Rolando 25 May @ 1:46am 
amazing campaign, some of the most creative missions ive seen in this game. desperately need more of these. thank you ! :steamthumbsup:
Dr. Dsu 23 May @ 2:42pm 
Quite possibly the best campaign ever made
Return To Monke 22 May @ 9:24am 
LMAO! Took the advice and didn't try it on Ironman. A few missions in and I definitely already feel like the guy in the picture. Also, I began to identify more and more with the mission briefing ramblings
ᵗˢᶜ |DJ B0T  [author] 22 May @ 2:58am 
@Holynder
Fixed, thanks for letting me know.
Holynder 21 May @ 3:00pm 
Some triggers still activate on the last mission even after killing the enemy who should be too dead to do the thing the trigger is doing. The table flip in the bottom left area and the flashbang in the bottom right hallway are specifically the issues I found

I also found a major issue in mission 11 where if you're standing/walking/running over where a sewer grate opens and moves to, your trooper could get perma-stuck. Maybe just make it so the sewer grates close back up, or the hitboxes simply don't move, if that's even possible.

I think you should be able to hover over motion detectors to see what they are, rather than having to find out the hard way. It seems unintuitive and inconsistent with the rest of the campaign that you can't do this. Maybe even make it possible to disable them.

All in all an absolutely amazing campaign.
Masahiko Kohineko 21 May @ 10:22am 
"Not enough fishing" - 8.55/10 CCPDC

But seriously, this is an excellent campaign and I can't wait to see what else you can come up with.
Ozymandias 20 May @ 12:16pm 
This is simply the best Door Kickers Experience I have had. Wow.
Yog-Sothoth 19 May @ 5:07pm 
this gives me hotline miami and cruelty squad vibes, the missions are AMAZING so far
Bro 19 May @ 12:53am 
holy actual crap these are some of the most CREATIVE missions ive ever seen. Enemies throwing munitions, using wall charges, RPG's on the attack, insane
ᵗˢᶜ |DJ B0T  [author] 18 May @ 10:52pm 
@Eggy
There is some, such as in "lure of the labyrinth" there's a glass testing chamber with syringes on the ground, and they are trying to destroy evidence of something and whatnot. And of course the reoccurring character of Orville, who is of course a reference to operator Orville from door kickers 1. The most interesting, I think would be the last 3 missions. In "guilty pleasure" you were never supposed to be there, and you fucked up someone's operation, the entire events of the following mission unfold because someone want YOU dead. And as for the final mission, I don't want to definitively say anything because all of this is open to interpretation, but what I will say is that there are hints, such as the path on the map, the location of the mission, and the unnatural nature of it.

As for the descriptions, only you can interpret the meaning of it for yourself.
Eggy 18 May @ 3:43pm 
Is there any lore behind these missions? Do the descriptions actually mean anything?
Overseer 18 May @ 12:33pm 
What the fuck please take my points
Ozymandias 17 May @ 9:07pm 
Wow. This may be the best version of this game I have seen.
fm5649 17 May @ 4:02pm 
These maps are really cool, lots of interesting mechanics.
ᵗˢᶜ |DJ B0T  [author] 17 May @ 1:57pm 
I'm glad you guys like the map. I believe that an artist's greatest pleasure is to see his work enjoyed by others. If I could even be considered as such is debatable, but the effect is still there.

@Troutman37
Theres no need for that my good man
SleepyHead 17 May @ 1:56pm 
Nice work!!! I really appreciate your work especially mission 11, which is total new for me to see something like a RPG game in a single DK2 map. The performance in mission 9 is impressive and surprising. It's noticeable that multiple maps are full of checkpoints that will cause the enemies to kick the doors or do something unexpected, that make it quite difficult to reach 3 stars in the first few tries and not welcoming long planning. Looking forward to your next work:steamthumbsup:
Troutman37 16 May @ 4:57pm 
Is there any way that I can donate to you? seriously.
JB bro 16 May @ 6:58am 
i jusy wanted to be a hero...
Itsmexander 16 May @ 4:22am 
this is the peak DK2 experience ever!
Dragorm 16 May @ 3:42am 
The maps are really well made, good work.
ᵗˢᶜ |DJ B0T  [author] 15 May @ 1:36pm 
@A Perplexed Cactus
Thank you vro I appreciate it and I'm glad I could make someone feel something!

@Taberone
Yes, the link to the mission pack is in the desc now, thanks for trying out my mod.
Taberone 15 May @ 9:49am 
could these also be available as a single mission pack?
A Perplexed Cactus 14 May @ 4:26pm 
This is so freaking good, I am appaled it hasn't reached the trending items page yet. I adore the triggers and the unexpected moments this mod brings. You never really know what will come around the corner next. That suburban house level is freaking terrifying. I applaud you for making me feel something.
Keep it up man! I eagerly await your next productions.