Stationeers

Stationeers

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Player Communications
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5.475 MB
14 May @ 8:39am
30 May @ 6:39pm
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Player Communications

Description
Player Communications
WARNING: This is a Stationeers Launchpad Plugin Mod. It requires Bepinex to be installed with the Stationeers Launchpad plugin.
Installation Guide: github.com/StationeersLaunchPad/StationeersLaunchPad

[discord.gg]

Player Communications adds immersive directional voice chat to Stationeers, allowing players to communicate using voice chat whether it be face-to-face or over long distances using radios.





Features
  • Face-to-Face Voice Chat: Voices are affected by environmental factors such as pressure, helmets, and world occlusion.
  • Directional Audio: When speaking face-to-face, voices are heard based on their position and orientation.
  • Voice Mode: Adjustable face to face talking voice which effects how loud you are and how far your audio travels. (Indicator on External UI Window)
  • Radio Communication: Enables long-range communication between players.
  • Radio Talk Over Protection: Only 1 transmitter is allowed on a channel at a time.
  • Radio Channels: Up to 16 Radio Channels.
  • Radio Storage: A Radio Storage in the Locker Kit.
  • Radio Tower: A Radio Tower to increase signal strength and transmission/reception distance.
  • Steam Voice Integration: Uses Steam's built-in voice chat system.
  • Custom Key Binds: Custom Keybinds in the controls settings under Player Communications.
  • Transmission modes: PTT Continuous transmission (change in workshop without restart).
  • Volume Configs: Configurable global audio volume, either use the config or directly use our new console command (SPC SET 10 Radio/Human)
  • Custom Lore: New entry in the factions page with custom lore more.

Notes
  • Helmets, atmospheric pressure, and objects affect voice transmission.
  • Voices are directional for face-to-face communication.
  • Configure your microphone in Steam before launching.
  • Dedicated Server Compatible
  • Radio tower base power usage is 200W, scaling with logic Setting (1 Meter = 3W).
  • Default tower signal is 250 Meters (700W + Base Power).

Requirements
  • Steam must be initialized when launching the game.
  • StationeersLaunchPad with BepInEx installed.

Report Issues: github.com/Michael-CodeLabs/Issues_StationeersPlayerComms/issues
Rights are reserved with an exception to reused games assets

Credits:
Stationeers & RocketWerkz (Reuse of some assets)
@Inaki (Dev) - Huge Thanks
@lorexcold (Dev)
@taco2849 (Dev)
Smiles (3D Models)
Popular Discussions View All (1)
0
18 Jun @ 11:25am
Development Updates
lorexcold
34 Comments
froggx 7 Jul @ 4:15pm 
:Ava:
you're absolutely correct, dunno how that didn't occur to me.
pagilu2401 6 Jul @ 6:17am 
well it could in theory, but not when it is being handheld
froggx 3 Jul @ 12:04am 
can't pull power from the slot in the helmet?
pagilu2401 2 Jul @ 7:49am 
@froggx, I was just saying if the player started with a radio, the radio should come with a battery
froggx 29 Jun @ 12:14am 
@pagilu
you're aware the helmets are already battery powered?
lorexcold  [author] 23 Jun @ 6:33am 
Hello Everyone! i would like to mention that many people have asked me to add radios to helmets, it will be included in the next update
pagilu2401 23 Jun @ 6:04am 
Does the mod use the player brain to assign voices? This causes problems because on multiplayer when a player dies and they decay, they won't be able to join while their brain item still exists.

Also a suggestion - For communcation in vacuums, have a slot for radios inside the helmet, so the player can communicate while outside. Also if there was an option for the player to start with a radio in their helmet with a small battery, it would make the communcation early game easier.
lorexcold  [author] 17 Jun @ 3:47am 
Hello everyone, we're aware of the following:

- SPC SET command is behaving strangely while the server is a client host.

- Can hear people in vacuum on radios.. this is because of my recent implementation of using our own mixer. Note this only effects Radios.

- Noticeable Audio issues on big worlds with a lot of heavy calculations, Threads.. Threads..
lorexcold  [author] 11 Jun @ 4:24am 
@Maj. S. Bertrand [6th GA]
That's a good idea!
Yes it would be possible
Maj. S. Bertrand [6th GA] 11 Jun @ 3:13am 
I kinda had a crazy idea but.... would it be possible to add a PA system with this mod? Like, you can make announcements over the speakers?