Stationeers

Stationeers

Player Communications
34 Comments
froggx 7 Jul @ 4:15pm 
:Ava:
you're absolutely correct, dunno how that didn't occur to me.
pagilu2401 6 Jul @ 6:17am 
well it could in theory, but not when it is being handheld
froggx 3 Jul @ 12:04am 
can't pull power from the slot in the helmet?
pagilu2401 2 Jul @ 7:49am 
@froggx, I was just saying if the player started with a radio, the radio should come with a battery
froggx 29 Jun @ 12:14am 
@pagilu
you're aware the helmets are already battery powered?
lorexcold  [author] 23 Jun @ 6:33am 
Hello Everyone! i would like to mention that many people have asked me to add radios to helmets, it will be included in the next update
pagilu2401 23 Jun @ 6:04am 
Does the mod use the player brain to assign voices? This causes problems because on multiplayer when a player dies and they decay, they won't be able to join while their brain item still exists.

Also a suggestion - For communcation in vacuums, have a slot for radios inside the helmet, so the player can communicate while outside. Also if there was an option for the player to start with a radio in their helmet with a small battery, it would make the communcation early game easier.
lorexcold  [author] 17 Jun @ 3:47am 
Hello everyone, we're aware of the following:

- SPC SET command is behaving strangely while the server is a client host.

- Can hear people in vacuum on radios.. this is because of my recent implementation of using our own mixer. Note this only effects Radios.

- Noticeable Audio issues on big worlds with a lot of heavy calculations, Threads.. Threads..
lorexcold  [author] 11 Jun @ 4:24am 
@Maj. S. Bertrand [6th GA]
That's a good idea!
Yes it would be possible
Maj. S. Bertrand [6th GA] 11 Jun @ 3:13am 
I kinda had a crazy idea but.... would it be possible to add a PA system with this mod? Like, you can make announcements over the speakers?
Veter 10 Jun @ 10:01pm 
this must be in game...
lorexcold  [author] 6 Jun @ 11:28am 
Oh Wow, thanks for the info, i had no clue haha!
Glad you figured it out :)
Maj. S. Bertrand [6th GA] 5 Jun @ 9:40am 
Nevermind, I figured it out. Turns out that CREATIVE locker kit doesn't have it (when you right click with the authoring tool). But when you spawn the kit, it's there. Weird. Anyways.... problem solved :) Thanks!
Maj. S. Bertrand [6th GA] 5 Jun @ 9:39am 
Hi @lorexcold thanks for the follow-up! Yes, I've managed to build the radio tower and some radios as well. But when I look into the locker kit, the only storage I see is for the fire extinguisher and the gas mask - both vanilla ones. Otherwise, it's only lockers and shelves.

I do have other mods and I'm wondering if they're not interacting somehow, though I'd find it strange as I don't have any other mods that edit the locker kit. Let me know how I can help you debug this and I'd be happy to send you whatever you need.
lorexcold  [author] 5 Jun @ 2:42am 
Hello @Maj. S. Bertrand [6th GA] !

I checked the locker kit and found the radio storage in there, can you make sure the mod loaded?
do you have any other mod items, radio and tower?
Maj. S. Bertrand [6th GA] 3 Jun @ 3:18pm 
Quick question - I tried to find the radio storage in the locker kit, but it seems it's not there?
lorexcold  [author] 3 Jun @ 2:57am 
Hello @donSatur !
Whilst i have no plans to add TTS as a part of this mod, i wouldn't mind making a separate TTS mod.

I'll put it down on my list of projects :luv:
donSatur 1 Jun @ 4:46pm 
Do you plan to integrate TTS (Text to speech)? For us folks who can't speak for some reason :D
lorexcold  [author] 30 May @ 6:36pm 
Update 1.0.4 - (Hotfix)
Fixed static clip was not playing.
Fixed Audio Multipliers not preserving their previous state on restarts.
lorexcold  [author] 30 May @ 6:24pm 
Update 1.0.3:

Added configurable global audio volume for radio and human voice, adjustable via config file or new console commands: SPC SET Value Target - (e.g., SPC SET 10 Radio or Human).

Enabled Morse code

Fixed Radio Storage clipping out of bounds.

Switched all audio sources to a custom audio mixer for enhanced sound quality and effects. Please report any audio issues.
SnowySakura 26 May @ 9:03pm 
Awesome
lorexcold  [author] 26 May @ 8:46pm 
Hellow Snowy! I'll be adding an option in the config to multiply incoming human voice by x in the next update.
SnowySakura 26 May @ 7:55pm 
Is there any way to change the volume of in game voice, we sound fine in a steam voice chat but in game we are very very quiet
lorexcold  [author] 24 May @ 6:32pm 
@liam544665 I'll get an update to fix it, along side some other changes, thanks! :luv:
liam544665 24 May @ 5:54pm 
the radio storage seems to block cable in the space underneath
anonymous_6669 23 May @ 2:00am 
Epic!
Sean 22 May @ 10:43pm 
@lorexcold Got a chance to test the mod, the looping and the delay are gone. Thanks for getting this patched so fast
lorexcold  [author] 21 May @ 4:42pm 
@Sean I've pushed an update that should hopefully fix the looping & delay issue, it should also decrease audio latency so audio should be more responsive now!

Please hear back if you experience any other issues or of the issues still persist.

Thanks!
Sean 21 May @ 2:02pm 
@lorexcold Thanks for responding, and again awesome mod!
lorexcold  [author] 20 May @ 2:02pm 
@Sean, yeah im aware of the issues regarding looping and being delayed, i'll get a fix out at some point, thanks for the info :)
Sean 19 May @ 4:41pm 
Awesome Mod, the way sound echos in a base is great. Not Really a bug, but the audio is 1-10 seconds delayed and sometimes loops
lorexcold  [author] 15 May @ 9:19pm 
Update 1.0.1: Decreased Tower power usage scale from 15 to 3.
Previously the tower took the setting value and (x) by 15 to determine power usage which meant that for a signal of 250 Meters, it would use around 3750 + Basepower.

With this update power consumption has been decreased, 250 Meters will now only use 750W + Basepower.
Ashley 15 May @ 10:42am 
Looks nice
WIKUS 14 May @ 9:24am 
First :clickbutton: Epic mod