Left 4 Dead 2

Left 4 Dead 2

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Oxxy's TRS Survivors 2006
   
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Survivors: Survivors, Bill, Francis, Louis, Zoey
File Size
Posted
Updated
116.317 MB
15 May @ 5:53pm
15 May @ 8:40pm
2 Change Notes ( view )

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Oxxy's TRS Survivors 2006

In 1 collection by Oxxy (Real)
Oxxy's Turtle Rock Survivors
8 items
Description
Francis, if they melted your yellow ass down, you couldn't be poured into a fight. - Bill

A new version of my TRS survivors, with better QC work, updated textures, changed up VMTs, edited viewmodels, more accurate models, and as much original content as I could physically get working without edits.
This time I'm including the source files for anyone to mess with, including as much of the original content I could find and/or export.

https://drive.google.com/drive/folders/1UNt7SYElDaQMAUR9yVAhS5InOt0axIrW?usp=drive_link

The old versions of my ports have a lot of issues, and are honestly very inaccurate. Now this new version still isn't pixel perfect, but I'm not going to make any false claims or extra versions, now you're getting the two base ones, and anything else you can make yourself via the sources.

Includes:
- VGUI
- Viewarms
- The survivors themselves

Credits:

L4D0 - Source file releases

Splinks - Hair textures, jiggle bones, other misc.

Oxxy - QC work, L4D2 ports, texture recreations, model adjustments.
42 Comments
Trunten 3 Jul @ 1:27pm 
i'm just glad you remained dedicated and offered variety
splinks versions were definitely rushed with a crazy short deadline
theuaredead, whatever his name is, quit his due to "harassment"
ChickenChucker96 3 Jul @ 1:24pm 
I'm sure you'll find the time eventually. :steamthumbsup:
Oxxy (Real)  [author] 3 Jul @ 12:59pm 
I want to get back into making mods and such, and have quite a few WIP ones, but finding the time nowadays is a nightmare.
Oxxy (Real)  [author] 3 Jul @ 12:58pm 
I've been using the 2008 versions for a while, ever since I rebaked the normal maps for the new uploads I've loved how they look. I got a newer version of ZBrush in order to get a better looking bake, and I couldn't be happier with how they turned out. So much smoother.
Trunten 3 Jul @ 12:54pm 
considering it was all beta, no doubt some improvising had to be done
regardless, they're all still great, and I still get conflicted which versions to use
ChickenChucker96 3 Jul @ 12:53pm 
It's a valiant effort of preservation.
Oxxy (Real)  [author] 3 Jul @ 12:50pm 
The 2006 one is mostly guesswork, there's some leftover meshes that seemed like earlier versions of the survivors, and matched up to some old screenshots. Whether this was the exact model set used or not, I'm unsure, but for the sake of having the versions I could find included, they're used.
Oxxy (Real)  [author] 3 Jul @ 12:50pm 
To be honest, my 2008 ones still aren't 100% official. They feature a few custom things, but they were made/added purely because it was planned. In the texture files for the TRS survivors, there's an unfinished Bill viewmodel normal map, so I took the worldmodel ones and put them on the viewmodels, technically not accurate, but it was a feature that would've been added had they been finished. I did some general viewmodel modifications based off a few PSD layers and the general texture changes they did in 2008, but had no idea if that was ever a thing, they're just layers, could've gone unused, could've been in the game, there were a few TGAs with those layers enabled/disabled, so I just did whatever. I might replace the textures for the viewmodels in that pack, since they are still technically custom, but nobody has complained and most people use the 2007 version, so I never bothered.
ChickenChucker96 3 Jul @ 12:43pm 
Yeah, one dev didn't change the filename and now people think there was a zombie dog!
Trunten 3 Jul @ 12:42pm 
you're definitely more knowledgeable and mature than most "beta" cults i've seen
another reason i prefer staying with your versions, even if the textures change
i take pride knowing you've done research and spent time and effort on them