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Good point, I'll reverse the amenities usage. I'll also test some orbital enhancements for FALGSC to balance it out.
@Fromble B. Gromble,
Yes certainly something relating to workers cooperatives could be added. So far I have Syndicated Autonomy which is a more extreme form. I've added a note to my list to make one that is about cooperatives.
@kerrigan
Thanks for another recommendation, I've taken a peek through the code. There are some great modifiers to draw from.
Communism (Civics, Traits and Name lists)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3433242016&searchtext=Communism
There's a bit of room for balancing or fixing, as Events can be a little less predictable although not by much. So let me know if any issues occur. I've done a fair bit of testing on my side to make sure the modifiers work and are decently balanced.
I will be releasing an update which adds events soon. I have 5/10 civics having events, and am balancing what I have now before releasing the first 5.
Each event happens per planet per 50 years, and has 2 or 3 paths, which lead to different 20-year planet modifiers. These events let you create narrative choices about how your civics are interpreted.
Events coming soon:
Mutual Aid Networks - Aid to the Uncooperative
Bioconstituent Representation - Ecosystem Development
Memetic Politics - Problematic Memetics
Liquid Democracy - Meta-Delegation Cascade
Syndicated Autonomy - Autarkic Bargaining