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Good point, I'll reverse the amenities usage. I'll also test some orbital enhancements for FALGSC to balance it out.
@Fromble B. Gromble,
Yes certainly something relating to workers cooperatives could be added. So far I have Syndicated Autonomy which is a more extreme form. I've added a note to my list to make one that is about cooperatives.
@kerrigan
Thanks for another recommendation, I've taken a peek through the code. There are some great modifiers to draw from.
Communism (Civics, Traits and Name lists)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3433242016&searchtext=Communism
There's a bit of room for balancing or fixing, as Events can be a little less predictable although not by much. So let me know if any issues occur. I've done a fair bit of testing on my side to make sure the modifiers work and are decently balanced.
I will be releasing an update which adds events soon. I have 5/10 civics having events, and am balancing what I have now before releasing the first 5.
Each event happens per planet per 50 years, and has 2 or 3 paths, which lead to different 20-year planet modifiers. These events let you create narrative choices about how your civics are interpreted.
Events coming soon:
Mutual Aid Networks - Aid to the Uncooperative
Bioconstituent Representation - Ecosystem Development
Memetic Politics - Problematic Memetics
Liquid Democracy - Meta-Delegation Cascade
Syndicated Autonomy - Autarkic Bargaining
Space Communism Updated
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2033874759&searchtext=Communism
I am cooking up some extensive events which occasionally happen for the civics.
Speaking of Mutual Aid, here is a teaser of the event:
Aid to the Uncooperative
A cascade in logistics outages has culminated in shortages on [PLANET]. Such disruptions are normally alleviated by our mutual aid networks, but many of those most heavily affected do not participate in such cooperatives citing 'political differences'. The continued shortages have led to a formal request for special direct government aid.
We must come to their aid!
There is no prerequisite for mutual aid on this planet, it is given freely.
or
They have chosen to fend for themselves.
This planet's mutual aid networks are driven by enlightened self-interest, and only operate if one is willing to contribute.
Meritocratic Committees (Pluralist Authoritarian)
This society brings all individuals before a committee to determine worthiness. Social ranking, residence, and even marital status are adjusted according to the opinions of the committee.
My focus with this mod is certainly on democracies as well as "weird politics", I feel like there is plenty of content in Stellaris for authoritarians/hiveminds and not nearly enough for democratic empires. The lack is especially large when I think about leftist politics.
I see this as similar to how Civilizations mods can be an entryway for further exploration of history, perhaps some will be inspired to look further into these political concepts after exploring this mod. Playing with these civics can help us imagine the ideas they represent. I drew from my Poli Sci BA experiences to keep the descriptions thematic and academic.
- Improved visibility of Liquid Democracy icon
- Reduced 'Media Circus' leader unity cost and upkeep to -40% (was -100% upkeep)
- Made 'Media Circus' and 'Memetic Politics' more permissive, you can be any type of corporation or government and have it.
- Liquid Democracy changed description wording