Quasimorph

Quasimorph

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Configurable More Items in Stack
   
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Compatible Version: 0.9.1, 0.9, 0.8.5, 0.8
Type: Utility
Tags: 0.9.5, 0.9.2
File Size
Posted
Updated
78.540 KB
15 May @ 6:43pm
1 Aug @ 9:13am
6 Change Notes ( view )

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Configurable More Items in Stack

Description
Configurable More Items in Stack

More Items in Stack allows you to change the stack size of all item categories in the game.

This version is an updated take-over from Konich's original More Items in Stack
It now includes support for Mod Configuration Menu, which allows you to use the in-game UI to change the settings.

You can configure it under "Mods", in the Main Menu.

Note: Some existing stacks might not update. Split the stack of items and manually stack them again in the new one.

Compatibility

This mod should be compatible with any mod, except ones which modify stack sizes of items.

Support

If you enjoy what I do and want me to keep doing it, you can check my Ko-Fi[ko-fi.com] page.
I accept suggestions or we can talk if you wish a for a specific mod.




Credits
  • Konich: Original mod.
  • Crynano: Update and Implementation.

Resources
  • Magnum Scriptum: Original UI, Sprites and Color Palette.
Popular Discussions View All (1)
18
27 Jul @ 6:39pm
PINNED: Bugs Reports
Crynano
25 Comments
Toyota AE86 3 Aug @ 5:32pm 
Awesome, thanks for the heads up.
Crynano  [author] 2 Aug @ 7:04pm 
Yes, it is safe to use this one instead of Konich's.

It will override some stacks, and those that can't, you'll be able to split the items and create new stacks with the updated values.
Toyota AE86 2 Aug @ 4:51pm 
If I was using the original mod from Konich prior, is it safe to uninstall that one and use this one? Will my existing item stacks be affected?
Jharug 31 Jul @ 7:37am 
I was looking for more inventory space but this should be even better i recon. Can't help to try it
Tasolth 27 Jul @ 7:02am 
All good, thanks for making this Crynano. It really does help with organization.
Crynano  [author] 27 Jul @ 3:49am 
@Tasolth Unfortunately the max stack value is set per item not per container. We could surely modify how stacks work when added into different containers, but I do agree with Konich, it's a thing which would require more investigation. Feel free to check it out and report back if you find a way to do so ofc!

@23n1nbb Related to the question above, yeah, same thing. Global stack number for every container. Devs reward full stacks in missions and in other situations.

I tend to keep my mods patch-free to avoid compatibility issues, and both of the problems mentioned above would require few patches to get solved, thus I don't intend to attach these solutions here, but its interesting as a different mod!
23n1nbb 27 Jul @ 3:41am 
this mod is making rewards' stack increase too
Konich 22 Jul @ 8:03am 
Tasolth, as author of original mod I can say that it's not the task you can solve in some seconds, the main problem that there's only one variable which defines the stack size (both for ship and "in hands"), theoretically it's possible to dynamically changing the value, but IDK what will happen in this case. It can cause more bugs than features
Tasolth 21 Jul @ 4:38pm 
Personally, I'd be curious if there was a way to separate stack sizes on the Magnum, vs in hand. Would make sense to have big heavy boxes of ammo, or large crates of other stuff on the ship, but in person your stack sizes would be much smaller. Likely beyond the scope of a mod, but hoping anyways.
Buckshot Freak 21 Jul @ 9:03am 
Im not sure if its possible but is it possible to make it so the settings define the stack size multiplier instead of just setting a stack size? For example setting the ammo to 100% doubles the existing stack sizes; 9mm goes from 80 to 160, buckshot from 50 to 100. In the current version all ammo types have the same stack size because its a static number instead of multiplying, making larger calibers much stronger.