Quasimorph

Quasimorph

Configurable More Items in Stack
26 Comments
Ehndras 7 hours ago 
Heyo. Just a heads up, your mod doesn't seem to be loading into the MCM "Mods" menu anymore. Unsure what's specifically causing the issue.
Toyota AE86 3 Aug @ 5:32pm 
Awesome, thanks for the heads up.
Crynano  [author] 2 Aug @ 7:04pm 
Yes, it is safe to use this one instead of Konich's.

It will override some stacks, and those that can't, you'll be able to split the items and create new stacks with the updated values.
Toyota AE86 2 Aug @ 4:51pm 
If I was using the original mod from Konich prior, is it safe to uninstall that one and use this one? Will my existing item stacks be affected?
Jharug 31 Jul @ 7:37am 
I was looking for more inventory space but this should be even better i recon. Can't help to try it
Tasolth 27 Jul @ 7:02am 
All good, thanks for making this Crynano. It really does help with organization.
Crynano  [author] 27 Jul @ 3:49am 
@Tasolth Unfortunately the max stack value is set per item not per container. We could surely modify how stacks work when added into different containers, but I do agree with Konich, it's a thing which would require more investigation. Feel free to check it out and report back if you find a way to do so ofc!

@23n1nbb Related to the question above, yeah, same thing. Global stack number for every container. Devs reward full stacks in missions and in other situations.

I tend to keep my mods patch-free to avoid compatibility issues, and both of the problems mentioned above would require few patches to get solved, thus I don't intend to attach these solutions here, but its interesting as a different mod!
23n1nbb 27 Jul @ 3:41am 
this mod is making rewards' stack increase too
Konich 22 Jul @ 8:03am 
Tasolth, as author of original mod I can say that it's not the task you can solve in some seconds, the main problem that there's only one variable which defines the stack size (both for ship and "in hands"), theoretically it's possible to dynamically changing the value, but IDK what will happen in this case. It can cause more bugs than features
Tasolth 21 Jul @ 4:38pm 
Personally, I'd be curious if there was a way to separate stack sizes on the Magnum, vs in hand. Would make sense to have big heavy boxes of ammo, or large crates of other stuff on the ship, but in person your stack sizes would be much smaller. Likely beyond the scope of a mod, but hoping anyways.
Buckshot Freak 21 Jul @ 9:03am 
Im not sure if its possible but is it possible to make it so the settings define the stack size multiplier instead of just setting a stack size? For example setting the ammo to 100% doubles the existing stack sizes; 9mm goes from 80 to 160, buckshot from 50 to 100. In the current version all ammo types have the same stack size because its a static number instead of multiplying, making larger calibers much stronger.
Konich 20 Jul @ 4:57am 
Wow, you did a really cool thing, thanks for supporting of my mod :-)
Crynano  [author] 18 Jun @ 5:17am 
Ah I feel ya, will look into it for 0.9.2!
Crd 22 May @ 11:39am 
well it needs button on every category as subbers can chose what to use.
yeap, harsh.
Crynano  [author] 21 May @ 2:26pm 
@Crd do you mean to toggle the mod on and off?
Crd 19 May @ 6:47am 
gr8 mod
need a true\false button anyway.
Crynano  [author] 18 May @ 1:19pm 
I've added a discussion so we can talk about those bugs you guys found.
Thranwulf 18 May @ 11:36am 
I noticed that some items get assigned a number that's not on any of my sliders, like gunpowder is set to 10. But if I save/load again they are back to the one I set.
Nanoelite001 18 May @ 10:17am 
I went back to the main menu and put the sliders all the way down and back up again and saved the settings in an attempt to refresh it. That did the trick, so it seems to not be saving/loading the settings properly on startup
Nanoelite001 18 May @ 10:09am 
I activated the mod before starting a new save, and I just divided several stacks multiple times. Buckshot, batteries, and 7.97 still cap at 150. Slugs and 9mm work fine though. I haven't found any other ammunition types yet to test further.
Crynano  [author] 18 May @ 8:47am 
@Nanoelite001 Existing stacks do of ammunition do not update, only newly created ones. Try splitting the stacks and check if it's updated.

I also added this to the mod 's description
Nanoelite001 18 May @ 7:24am 
This is a super helpful mod, but I noticed that rifle ammunition doesn't change. Maybe because it has the tag "rifle ammunition" and not just "ammunition" in the inventory?
Hedrox 18 May @ 5:54am 
Directly typing the numbers is best, but i don't know if it's possible, if it is, then excellent.
Crynano  [author] 18 May @ 5:51am 
Good feedback, I will look into adding more adjustable values. Maybe typing the value directly or the arrows could be a great solution. What do you guys think?
Hedrox 17 May @ 4:45am 
Great mod
nexsus312 17 May @ 12:59am 
It's a very good mod, but you can't choose exact numbers, for example, it's impossible to make the stack size exactly 200, only 201, etc. It would be nice to have an input or arrows that allow you to add and subtract one digit.