Teardown

Teardown

66 ratings
Parachute
2
   
Award
Favorite
Favorited
Unfavorite
Type: Global, Spawn
Category: Gameplay, Tool
File Size
Posted
Updated
8.061 MB
17 May @ 12:05pm
18 Jul @ 12:07pm
12 Change Notes ( view )

Subscribe to download
Parachute

Description
Standalone parachute MOD, inlcudes all the parachute types I published

Spawn Parachute: "Q"
Impulse Downwards: "CTRL"
Impulse Upwards: "CTRL+SPACE"
Loops: "CTRL+SHIFT"
Remove Parachute (Vehicle): "Q", "CTRL+ALT"
Remove Parachute (Player_v1.5.0): "Q", "LMB", "CTRL+ALT"
Remove Parachute (Player_v1.6.0): "E", "LMB", "CTRL+ALT"

*Icludes a spawnable version
*Keybind in the MOD options

--Gamepad Controls--
Spawn Parachute: "L3+R3"
Impulse Downwards: "Circle"
Impulse Upwards: "X"
Loops: ...
Remove Parachute (Vehicle): "L3+R3"
Remove Parachute (Player_v1.5.0): "R1", "L3+R3"
Remove Parachute (Player_v1.6.0): "Square", "R1", "L3+R3"


////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Knowing Bugs:
-(v1.6.0) If the parachute gets attached on the player's body while in a vehicle, it won't work. Select the New Attach Mode in the options to fix it.
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////


The 360º camera script comes from this MODs JEDI KNIGHT: Teardown of the Sith (by tislericsm), Custom Camera (by TTFH3500), Robot Vehicles (by Cheejins)


The parachutes are also available in these mods:
VoxelPlaza
Keys_F8
ZipLine
Total Overdose
37 Comments
avg tf2 enjoyer 20 Jul @ 10:49pm 
when stop parachuting i just teleport back to where i started. why
temp 11 Jul @ 12:11pm 
lagoo
o_O-r.  [author] 8 Jul @ 4:03pm 
@MrReviewie I added basic controller support

Spawn Parachute: "L3+R3"
Impulse Downwards: "Circle"
Impulse Upwards: "X"
Remove Parachute (Vehicle): "L3+R3"
Remove Parachute (Player_v1.5.0): "R1", "L3+R3"
Remove Parachute (Player_v1.6.0): "Square", "R1", "L3+R3"
MrReviewie 7 Jul @ 10:48am 
PS- mod works fine when using gloved characters
MrReviewie 7 Jul @ 10:45am 
Is there support for controller if so can you please post them TY.
o_O-r.  [author] 6 Jul @ 2:30pm 
@AKASO EK7000 Pro 4K / @FigNuts I've applied some fixes.
If the player model's hand has multiple shapes, the mod will now only spawn one parachute and one joint. Ex: ( Stim Pilot - by_Ravus Arctos)

And I've increased the joint size to ensure a proper connection, but it still presents issues on some player models, and if the player model doesn't have hands, the mod will display an error.
FigNuts 6 Jul @ 4:30am 
Same as AKASO, Parachute Deployed but Disconnected from the Player Model Immediately and keeps me Ragdolled
AKASO EK7000 Pro 4K 1 Jul @ 1:36pm 
and ragdolls my character
AKASO EK7000 Pro 4K 1 Jul @ 1:18pm 
it wont connect
o_O-r.  [author] 28 May @ 2:41pm 
@milandaniswara It will be hard to attach both hands since the mod spawn one joint to connect the player model, and if I changed it, probably it will attach both hands together but not the parachute, anyway I updated and now when you move fordward with "W" it will move the right hand to the left hand (but it isn't attached to the parachute)

@Gray Archer It should be fixed now. The MOD need to index some parts of the player model and the way I do it have some issues (probably there's a better way)
In the Teardown maps and expansions it doesn't detect the player model correctly in the init() function. I changed and now the MOD will index the player model shapes againg in the tick() function to make sure it load properly.