Timberborn

Timberborn

Not enough ratings
Ziporter [U7 ✅]
   
Award
Favorite
Favorited
Unfavorite
Mod
File Size
Posted
Updated
152.656 KB
17 May @ 7:11pm
3 Jun @ 12:24pm
2 Change Notes ( view )

Subscribe to download
Ziporter [U7 ✅]

In 1 collection by Luke ✞ Jesus Saves ✞
U7 Compatible Mods (My mods only)
75 items
Description
Adds the "Ziporter": Instantly link distant locations with no concern for distance or obstacles. The beavers salvaged this ridiculously high-tech blueprint from a hooman lab built just before they disappeared.

How to Use:

Warning! This building needs power and is semi-permanent—or bad things will happen! Please read the entire description before using.

Unlock the building for 3500 Science. Build two Ziporter Hubs (25 Treated Planks + 25 Metal Blocks each) and connect them to enable instant travel between hubs.

Tip: Use More Naming to rename the Ziporter Hubs to show up in the UI.

Note: since I can't make models, I reuse the Zipline Station model and add a light on top of it. It does NOT replace the Zipline Station or remove your original ZIpline.

Power Usage:

Requires 700 Power to maintain, plus additional power to charge up (like a Gravity Battery). Each hub stores up to 5000HP.
The portal activates at 2000HP charge and deactivates at 1000HP.

If 700HP is not provided and there's no charge left, the Stabilizer system will kick in and can last for up to 60 seconds. Supplying 700HP or more recharges the Stabilizer (5 seconds of power restores 1 second of Stabilizer).

Power is needed immediately after finishing the building, so prepare a power source before construction. After building, you have 60 seconds of the Stabilizer to connect power. If you don't, the building will explode.

Warning: Pausing the building will activate the Stabilizer (as no power is provided). The building is intended to be permanent. If you want to pause the connection, simply remove the link from one of the hubs.

Tip: This building has a light on top to differentiate to a normal Zipline Station. The light also lets you know the % of charge.

Maintenance and Explosion

When the stabilizer is drained (after 60 seconds), the Ziporter explodes, destroying all nearby buildings and terrain. This also happens if you destroy the building in any other way. Once this building is constructed, there is no way to safely remove it.

The explosion effect is quite dramatic (see the video). Camera shake can be disabled in the game's Settings menu (provided by TimberUI).

Known Issues:

The building is only available to Folktails. To use it with Iron Teeth, please use Configurable Tubeway & Zipline (v7.4.1+) and choose "Zipline for Iron Teeth".

On the rare occasion that the building explodes, it may leave behind some floating buildings. Please save and reload your game to fix this. If you do not, the next time you load the game, those buildings will be lost.

===
Mod source code and donation: https://github.com/datvm/TimberbornMods

v7.1.0: added a warning when charge is being drained after connection is disconnected (Credit: Akinare). Should work with June 2nd update.

Credit:
- Akinare: for the charge draining warning suggestion.
- Todor Alin for copying and packing the prefab!
17 Comments
Vas 8 Jun @ 2:53pm 
I wonder if it'd be possible to have it auto reduce time scale if stabilizer is activated. Or set it so time scale is auto reduced if stabilizer is below a certain percentage so the user could set it at 50%, or 0% for off.

I hope you can make this compatible with Greedy Builders though. :P Then I can test and provide a little more info on my other ideas and stuff. Though something so powerful, I'd probably raise the science cost by 10x and require having dug it up via the underground mines first through some kind of special project system or random chance per completed cycle on the underground mines.
Luke ✞ Jesus Saves ✞  [author] 8 Jun @ 2:11pm 
I just checked, an in-game day (24h) is 460 seconds. So 60s is about 3 in-game hours (that does not look right, I think when I tested it went for a game day or so). Just for your reference.
Luke ✞ Jesus Saves ✞  [author] 8 Jun @ 2:06pm 
But it's not game hours. I don't remember how much real life 60s (1x scaled) is to Timberborn. It's an oversight that I forgot to convert to the game's time unit. 60s at 1x, 30s at 2x speed etc.
Vas 8 Jun @ 12:46pm 
In your description, perhaps you should not use seconds but game hours. After all, people can play the game at various speeds. Not to mention 30x speed being kind of common, that would make it basically impossible to stop in time if it is based on 1x gameplay.

I haven't tried this, but I think it should have a stabilizer that lasts at least 6 game hours, with some kind of stabilizer building attachment that can increase it by 6 hours each.

I also think that there should be another building upgrade, directly attached to the building, that can reduce maintain power by 50HP.

I was gonna grab some screenshots and ideas from trying the mod, but I realized the mod won't work for Greedy Builders when I tried it. xD However I guess since you can't do modeling, these ideas for extensions should be on hold. However I still think time should be in game hours rather than seconds.
Luke ✞ Jesus Saves ✞  [author] 6 Jun @ 9:11am 
Someone already helped me with that but unfortunately we haven't figured out how to convert that model to Timbermesh so I can put in the game yet :P Whoosh sound can works after my last update to TimberUI and ModdableWeather. You can send me the sound file over (or URL), I can add it to the game ;)
Kavey 6 Jun @ 5:21am 
needs Stargate model and whoosh sound 😁
Luke ✞ Jesus Saves ✞  [author] 5 Jun @ 8:54pm 
You are on point on everything :steamhappy: Note that you don't need Dev Tool to delete the building. You can just use the usual tool. Nevertheless, the consequence remains no matter which tool you use.
Cynagen (58/300β) 5 Jun @ 5:31pm 
Do not let it run out of energy and become unstable, it makes a big hole and leaves one helluva mess to sort out. Also, they detonate on demolition (dev mode delete building), so this is truly a build-once, do-not-mess-with-it building.
Luke ✞ Jesus Saves ✞  [author] 3 Jun @ 12:26pm 
v7.1.0: added a warning when charge is being drained after connection is disconnected (Credit: Akinare). Should work with June 2nd update.
PEACEOFWAR 27 May @ 12:02pm 
I would love to see that heh.