Dominions 6

Dominions 6

Not enough ratings
Angkor: Elephant Kings
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
782.750 KB
17 May @ 9:19pm
7 Jun @ 8:33am
5 Change Notes ( view )

Subscribe to download
Angkor: Elephant Kings

Description
To my knowledge, Dominions has never had a nation based on southeastern Asian mythology. This mod attempts to fill this gap with a mod nation based heavily off medieval Khmer culture, history, and mythology, and to a lesser extent, the Siamese Empire. Angkor is an empire of humans and their Dantih allies, who are a race of very intelligent elephantids who can use tools and walk upright. The real Khmer empire lasted over 600 years but I decided to put the mod nation in Late Age to add variety to that era with some giant size units that are relatively rare.

Angkor is primarily a nation of Water and Earth magic, with lesser abilities in Nature, Astral, and Death, and some Glamour on summons and heroes. All units can cross rivers with canoes (in game - swimming). The Dantih elephantid units are very powerful but can easily be ganged up at size 7 so they are meant to be used in conjunction with human units. The humans are a variety of medium infantry, no cavalry, and fast-firing crossbows (but weaker for balance) based on the historic indigenous crossbows from that region often known as the Hmong or Jarai or sna bow. The sacred units are not high protection but are recruit in any fort.

You start with a great walled city and a capital site that increases population on top of scales because the historical city of Angkor at its peak had one of the most populous and dense urban settlements in the 11th-13th centuries. There is also a ritual spell that increases population growth like Blood Fecundity but with different non-blood school and paths.

There are 5 summoned units and commanders, 1 of which is unique and 4 shared with Patala because of heavy Indian cultural and religious influences on the real Khmer. There are also 3 unique heroes based on Khmer myths.

There is one new pretender, Ganesh, the elephant-headed deva (who should be in the vanilla game as an Indian realm god anyway!). I borrowed an interesting sprite from the Koei video game Shin Megami Tensei: Devil Summoner (it might be a small bit more cartoony than Dominions style).

Credit to the makers of SpriteGen and Magic Enhanced for Dominions 5 for some of the base sprite models before my edits and modifications.
7 Comments
Guadalajara Buddha 11 Jun @ 8:25pm 
Babar king of the elephants
Hajduk  [author] 7 Jun @ 8:36am 
@Avenging_Emu_1932 They require a Monk to recruit - for lore reasons the monk will tattoo them and its a protected close practice. I think I need to add a note in brackets under the lore text in the Sak Yant warrior description so it is more obvious. Thank you for the compliment!

@psdoffer I manually reduced their resource cost a little because it's a capital only unit and the resource cost is so high. I tried to justify it in the lore text that they armed and armored from the kings' personal treasury.
Avenging_Emu_1932 6 Jun @ 9:20pm 
Fantastic mod, having a great deal of fun with it. In my case tho, the Sak Yant warriors remain unavailable for recruitment. I was wondering if this is a feature or some sort of weird interaction with another one of the dozens of mods I have installed. Thank you for the upload!
psdoffer 18 May @ 1:03pm 
OK. Bug - the royal guard cost less resources then normal Dantih but have higher protection.
Also in general, much of their costs could be shifted from resources to recruitment points as well.
Hajduk  [author] 18 May @ 11:39am 
I thought about it but like isiarca said, it's not a consistent rule in Dominions. None of the toads of Xibalba have the animal tag either. I figured if Dantihs are supposed to be enlightened intelligent helpers of a "lesser" race like the Yavana are for the Bandar/Atavi, then they should not have the animal tag.
isiarca 18 May @ 6:56am 
What counts as an animal is pretty inconsistent in vanilla, so I'd say it makes sense either way. Consider the halfmen of Pangaea, or the bat-headed and winged Zotz, or for a less obvious example the brutish, cannibalistic Atlantians-- none of these are animals.
psdoffer 18 May @ 5:38am 
Neat nation. Shouldn't the Dantih be animals? Same way Calystrii from Andramania.