Dominions 6

Dominions 6

Angkor: Elephant Kings
7 Comments
Guadalajara Buddha 11 Jun @ 8:25pm 
Babar king of the elephants
Hajduk  [author] 7 Jun @ 8:36am 
@Avenging_Emu_1932 They require a Monk to recruit - for lore reasons the monk will tattoo them and its a protected close practice. I think I need to add a note in brackets under the lore text in the Sak Yant warrior description so it is more obvious. Thank you for the compliment!

@psdoffer I manually reduced their resource cost a little because it's a capital only unit and the resource cost is so high. I tried to justify it in the lore text that they armed and armored from the kings' personal treasury.
Avenging_Emu_1932 6 Jun @ 9:20pm 
Fantastic mod, having a great deal of fun with it. In my case tho, the Sak Yant warriors remain unavailable for recruitment. I was wondering if this is a feature or some sort of weird interaction with another one of the dozens of mods I have installed. Thank you for the upload!
psdoffer 18 May @ 1:03pm 
OK. Bug - the royal guard cost less resources then normal Dantih but have higher protection.
Also in general, much of their costs could be shifted from resources to recruitment points as well.
Hajduk  [author] 18 May @ 11:39am 
I thought about it but like isiarca said, it's not a consistent rule in Dominions. None of the toads of Xibalba have the animal tag either. I figured if Dantihs are supposed to be enlightened intelligent helpers of a "lesser" race like the Yavana are for the Bandar/Atavi, then they should not have the animal tag.
isiarca 18 May @ 6:56am 
What counts as an animal is pretty inconsistent in vanilla, so I'd say it makes sense either way. Consider the halfmen of Pangaea, or the bat-headed and winged Zotz, or for a less obvious example the brutish, cannibalistic Atlantians-- none of these are animals.
psdoffer 18 May @ 5:38am 
Neat nation. Shouldn't the Dantih be animals? Same way Calystrii from Andramania.