Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
There's a few odd things I'd like to point out, mostly to help with game feel:
- Ftilt has no angle? It sends straight forward no matter what and can't push opponents off the ledge. I think it'd feel better if it sent a little bit upwards.
- Fstrong's sfx plays multiple times on hit.
- Fspecial's explosion doesn't seem able to kill. Since you have to time the hit right and it is a tnt minecart I think upping the knockback would make sense. Maybe also the damage?
- Uspecial's explosion is huge! While I do think it's funny, it probably doesn't need to be that large. It also does a lot of damage for very little knockback, so I'd lower the damage a bit.
I'm no balance expert but everything else felt pretty solid!
Taunt is also genius, 10/10