Don't Starve Together

Don't Starve Together

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Wieneke The Lemure
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5.661 MB
20 May @ 2:36pm
26 Jul @ 2:58pm
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Wieneke The Lemure

Description


Intro
A hungry soul finds her way to the Constant. There she possesses its creatures, to procure and eat as much food as possible...

Wieneke is a ghost character for DST! She can possess and control creatures in the Constant, and uses hunger as a resource for doing so. If that sounds fun, please give her a try! More details can be found below.



Stats!






  • Wieneke is considered a monster: meaning friendly creatures will attack her on sight.

  • Having no legs, she floats wherever she goes; leasurely avoiding obstacles such as spider webs. However, she also won't benefit from helpful ground types, such as roads.

  • As she has no physical body, items such as salves or glands cannot be used to heal her; instead, she must rely solely on food to recover her own health.

  • Like other ghosts, she deals less damage during the day, but more during the dusk and at night. She'll also slowly lose sanity when it's light out, but be perfectly comfortable in the dark.




  • To aid in her "survival", Wieneke has developed a special ability: She's able to possess any creature, or thing, in the Constant.

  • While possessing a creature, she loses less sanity from the day and dusk, and her personal damage modifier is ignored.

  • Controlling creatures is quite taxing. Performing actions, attacking, or even running faster during possession will drain her hunger much more rapidly.

  • If she gets too hungry during a possession, she will quite literally fall out of her host, and won't be able to possess again until she's eaten something.

  • She can only tolerate so much damage at once while possessing. It's possible for enemies to punch her out of her host if she takes too much damage: so make sure you treat your hosts with care.

  • Note that some creatures are quite imposing at first: these need to be defeated once, before they can be controlled properly.




  • As previously mentioned, Wieneke is a voracious ghost, especially when possessing creatures: as such, she has a huge hunger pool to store energy with.

  • Anything that's edible, she'll eat with no second thought: she gets no negative effects from food, period. That means you can eat monster meat, mushrooms, etc. with no penalty.

  • Some things aren't really meant to be eaten, but at times sacrifices have to be made. While she can't use Booster Shots to recover lost max health, she can eat them instead, for the same effect.




There's a few more in-depth features explained in the thread below! Covering topics such as:
* Special food buffs
* Giving a ride to your friends
* Sprinting
* Reawakening dead creatures
* A unique craft, the Quelling Candle
* Another unique craft, the Quelling Canister
* Damage tolerance during possession
* Damage tolerance penalties
* Possessed creature damage
* Possessed creature special actions



Notes, credits, etc.!
  • Implementing her possessing ability was a bit of a technical challenge, but she should work alongside other mods, and of course the base game. Note that creatures from other mods may break or lack balancing when possessed.

  • I've exposed the methods for adding host actions/effects in the unlikely event someone wants to make their creature/thing have a unique effect when possessed by Wieneke. It's a bit complex, so for now I recommend digging into the mod files and seeing how I've done mine.

  • Ideally, I'd like to add a unique ability/strength for all creatures when possessed. This has been quite the project already though, so that likely won't happen anytime soon. But if time permits, I may push an update every now and then, with new powers for specific creature(s).

  • She's got a ton of speech lines written: about ~60% of all the DST quotes are done so far. The missing/default speech lines will be slightly "ghostified", matching her speech pattern: So hopefully you won't notice the missing ones, hehe!

  • Controller support is planned, but I don't have access to one at the moment, so please be patient!

  • She has custom quotes for all Uncompromising Mode dialogue!
  • Wieneke has her very own voice; she's voiced by a singing saw![freesound.org]
  • Her name is pronounced as "wee-nuh-kuh"!
  • If you like my work, please consider donating on my Ko-fi![ko-fi.com]



My links:

[summerscorcher-dst.carrd.co]

[ko-fi.com]
Popular Discussions View All (3)
5
5 hours ago
PINNED: Bug Reports
Fairy
1
25 May @ 6:01pm
PINNED: Other Features
Fairy
172 Comments
Fairy  [author] 55 minutes ago 
Hey, yeah I would love to add that at some point!
nak 3 hours ago 
Hi! I have a small suggestion:
Would it be possible to allow monsters I possess—like Dragonfly—to carry heavy objects?
I think it would add more utility and depth to these types of monsters.
007sinet 4 hours ago 
Yep it works now. Thank you fairy, you're the best!
Fairy  [author] 4 hours ago 
Aw, thanks. I think I found the problem, just updated again: Could you see if that resolves the issue?
007sinet 5 hours ago 
[00:59:23]: [string "../mods/workshop-3435352667/postinit/compon..."]:620: attempt to index local 'doer' (a nil value)
LUA ERROR stack traceback:
007sinet 5 hours ago 
Yeah, I tested it again, the backpack messes things up
007sinet 5 hours ago 
Also, thank you for the quick response time. Ever since I found this mod it has been my favorite. TYSM!
007sinet 5 hours ago 
[string "../mods/workshop-3019114083/modmain.lua"]:488: attempt to index local 'skin_options' (a nil value)
007sinet 5 hours ago 
Ill send you the crash log
Fairy  [author] 5 hours ago 
I think the fix for re-opening backpacks on unpossess with extra equip slot mods is causing crashes. Unfortunately I had problems getting the one linked below to work, so I tried a different one and that did work.

I haven't received a crash log yet for this issue, but I've added some measures around where I think the problem is to hopefully fix it. Let me know if it still causes issues.