RimWorld

RimWorld

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Wolfein CE Patches
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Mod, 1.5, 1.6
File Size
Posted
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911.743 KB
21 May @ 10:10am
8 Jul @ 4:51am
9 Change Notes ( view )

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Wolfein CE Patches

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Wolfein CE Patches


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54 Comments
leaople  [author] 17 hours ago 
@Cotton @Feda Still learning
Cotton 19 hours ago 
The spider tank mech isn't patched, its machine guns don't fire
Feda 10 Jul @ 7:37am 
Yo man, really cool patch but.... are mechs also patched? Bc i feel like they are not patched :wt_snail_hmm:
leaople  [author] 9 Jul @ 11:06am 
@Soft Head Definitely. If the ammo patch stops working or you encounter any other bugs, feel free to report them to me
Soft Head 9 Jul @ 9:10am 
so if ammo is modded rewrite is needed?
leaople  [author] 8 Jul @ 4:47am 
@Tyrant @Soft Head Theoretically, it should work (as long as the CE ammo code remains unmodified).
leaople  [author] 8 Jul @ 4:44am 
@不想吃烤鱿鱼 修好了
leaople  [author] 8 Jul @ 4:44am 
@342555360 机械体还不会做,要再学
Райан Ослинг 5 Jul @ 4:28am 
I don't know, maybe it's not this patch that does it, but it's intended in the main modification, but why do sniper rifles have such a short firing range? To understand, the energy assault rifle shoots at 74, and the sniper energy rifle shoots at 65. Yes, there is better aiming efficiency, but it still does not look balanced, because the sniper wants to stay as far away from the first lines of defense as possible.
Soft Head 4 Jul @ 9:54am 
Will there be a 1.6 version put out?