RimWorld

RimWorld

Wolfein CE Patches
55 Comments
Nobody 14 Jul @ 7:08am 
I think the Wolfein MilitaryWintercoat needs a nerf, it currently has 18 MM protection compared to the Military Cape and MilitaryDustcoat which only have 3 MM while also costing more resources
leaople  [author] 13 Jul @ 1:38am 
@Cotton @Feda Still learning
Cotton 12 Jul @ 10:51pm 
The spider tank mech isn't patched, its machine guns don't fire
Feda 10 Jul @ 7:37am 
Yo man, really cool patch but.... are mechs also patched? Bc i feel like they are not patched :wt_snail_hmm:
leaople  [author] 9 Jul @ 11:06am 
@Soft Head Definitely. If the ammo patch stops working or you encounter any other bugs, feel free to report them to me
Soft Head 9 Jul @ 9:10am 
so if ammo is modded rewrite is needed?
leaople  [author] 8 Jul @ 4:47am 
@Tyrant @Soft Head Theoretically, it should work (as long as the CE ammo code remains unmodified).
leaople  [author] 8 Jul @ 4:44am 
@不想吃烤鱿鱼 修好了
leaople  [author] 8 Jul @ 4:44am 
@342555360 机械体还不会做,要再学
Райан Ослинг 5 Jul @ 4:28am 
I don't know, maybe it's not this patch that does it, but it's intended in the main modification, but why do sniper rifles have such a short firing range? To understand, the energy assault rifle shoots at 74, and the sniper energy rifle shoots at 65. Yes, there is better aiming efficiency, but it still does not look balanced, because the sniper wants to stay as far away from the first lines of defense as possible.
Soft Head 4 Jul @ 9:54am 
Will there be a 1.6 version put out?
342555360 26 Jun @ 7:42am 
机械体的装甲好像没改 我看信息只有1.8mm,和纸一样:steamhappy:
Tyrant 23 Jun @ 12:31pm 
Will there be a 1.6 version put out for the dev version of CE? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3495749827
leaople  [author] 22 Jun @ 9:51pm 
@不想吃烤鱿鱼 是这样,我把mod切成本地的了,看了下新版mod确实会出现这个问题,这两天我修一下
不想吃烤鱿鱼 22 Jun @ 6:47pm 
应该不是和别的模组冲突,我后来测试只打了哈吉狼全家桶也还是没有ui
不想吃烤鱿鱼 22 Jun @ 6:43pm 
准确的来说,是沃芬装备任何武器都不会显示ui,别的种族都正常,就哈吉狼不行,
训练师小雪 22 Jun @ 7:43am 
注意,这个mod只是让你可以CE环境玩沃芬,但是武器和装甲是没有数值的,一定要配合CE自定义mod食用,自己改下数值,不然全是纸装甲,机械体,和低伤武器
leaople  [author] 21 Jun @ 1:55am 
@不想吃烤鱿鱼 具体是哪把武器?我这里测试的时候都是能装弹的,也能切换弹药
Nobody 20 Jun @ 8:55pm 
@不想吃烤鱿鱼 I guess the cause of your issue is from something else then, deleting that folder made the reload and aiming ui reappear in my game
不想吃烤鱿鱼 20 Jun @ 6:23pm 
@Nobody However, this does not help me, it will make my game worse
leaople  [author] 20 Jun @ 12:32am 
@悦枫 这个也修好了
悦枫 20 Jun @ 12:31am 
顺带一提ce这边好像大部分描述里有特殊加成的衣服实际上都没有加成,例如机械师套装加带宽和AIPT支援服加射击精度。在原版提了一下,那边是有效果的。
leaople  [author] 20 Jun @ 12:30am 
@准尉WN @悦枫 修好了
leaople  [author] 19 Jun @ 10:17pm 
@准尉WN @悦枫 正在修
悦枫 19 Jun @ 7:01pm 
前时代的装备是不是属性太低了点,动力甲防护面罩基础利器防护只有5.8RHA,能够列装的动力甲重盔都有18RHA,而且少了重盔的瞄准精度加成,明明是同样的材料甚至就制作难度而言是沃芬压箱底的装备了吧,逼格明显不够啊。前世代的动力甲倒是比列装款的属性好点。
准尉WN 18 Jun @ 3:21am 
作者大大,沃芬有些衣服没有保温属性了是怎么回事
leaople  [author] 17 Jun @ 2:28am 
@Nobody I'm still trying to work on it, but my skill level is limited and this mech was still in an experimental phase in the original mod, so it will take some time.
Nobody 17 Jun @ 1:31am 
@不想吃烤鱿鱼 I was able to fix that issue by deleting the config file of CE located in AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config, I hope this helps you
不想吃烤鱿鱼 16 Jun @ 6:59pm 
使用弹药类武器没有换弹选项也不会显示剩余子弹和子弹类型,希望大佬抽空修一下
Nobody 16 Jun @ 2:06am 
For some reason the wolfein mechs aren't patched, is it a issue on my end or have you just not gotten around to patching them?
leaople  [author] 9 Jun @ 9:23am 
@0Mose 修好哩(大概
0Mose 8 Jun @ 6:12am 
为啥加了之后手雷扔不出去,报红字了
Nihil 7 Jun @ 8:15am 
大佬我又来打扰了,我挂VanillaExpanded系列模组就会有这个报错,不挂就不报错,是和VE暂时不兼容吗?
Cannot register CombatExtended.Verb_MeleeAttackCE CombatExtended.Verb_MeleeAttackCE(null), (id=Verb_Thing_Wolfein_Race314__Smash in loaded object directory. Id already used by CombatExtended.Verb_MeleeAttackCE CombatExtended.Verb_MeleeAttackCE(null).
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Cannot register MVCF.ManagedVerb MVCF.ManagedVerb, (id=Thing_Wolfein_Race314__Smash_Managed in loaded object directory. Id already used by MVCF.ManagedVerb MVCF.ManagedVerb.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Cannot register CombatExtended.Verb_MeleeAttackCE
Nihil 6 Jun @ 10:19pm 
抱歉,我的问题,我记错了,我以为本体已经自带近战动画兼容了
leaople  [author] 6 Jun @ 10:16pm 
@Nihil 这个是和近战动画的冲突吧,我目前不清楚原版是否兼容近战动画,红字看起来是整个wolfein的近战武器都不兼容,被MVCF.ManagedVerb占用了,你先看看原版兼容近战动画吗?
Nihil 6 Jun @ 6:30pm 
大佬,CE+Melee Animation环境下循环这个报错:
Cannot register MVCF.ManagedVerb MVCF.ManagedVerb, (id=Thing_Wolfein_Race296__Smash_Managed in loaded object directory. Id already used by MVCF.ManagedVerb MVCF.ManagedVerb.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Cannot register CombatExtended.Verb_MeleeAttackCE CombatExtended.Verb_MeleeAttackCE(null), (id=Verb_Thing_Wolfein_Race296__Smash in loaded object directory. Id already used by CombatExtended.Verb_MeleeAttackCE CombatExtended.Verb_MeleeAttackCE(null).
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Minaa 3 Jun @ 8:13am 
好的:steamhappy:
leaople  [author] 3 Jun @ 3:07am 
@Minaa 因为我没改开局剧本,开局只有枪没有子弹,ce当你身上没有子弹的时候就会把枪揣兜里,你自己改一下剧本呗
gloomy_light 2 Jun @ 8:56am 
@Minaa 是不是用其他模组排除/独占了这个武器?
Minaa 2 Jun @ 7:55am 
剧本开局的那把自动手枪
leaople  [author] 31 May @ 9:53pm 
@Minaa 是哪把枪?
Minaa 31 May @ 8:47am 
不知道啥原因,填充弹药结果枪跑背包去了,填装不了
leaople  [author] 30 May @ 11:17pm 
@darknesswei 理论上不应该啊,我这mod没添加任何新东西,只是纯纯的ce补丁
darknesswei 30 May @ 7:48am 
好像会导致what‘s that mod 报错?
flybear2275 25 May @ 6:35pm 
bro, you are goat
Meridian 24 May @ 8:20pm 
Thanks for making this! I had just switched to CE and had to remove the Wolfein when you released this!

Adding my own experience that metal claw implants vanish when you try to "finish off" anything.
The Unbidden One 23 May @ 8:08pm 
Alright now i've had time to play around with this, the patch is solid, obviously there's stuff still missing that needs work, for example the Mech's and turrets aren't patched, hopefully you get around to fixing those at some point. Some of the balance is also a bit off, for example i'd use a different ammo type than RPG-7 for the Missile launcher, the sniper rifle has a lower range and uses the same caliber as the assault rifle doesn't seem right, little things like that need to be smoothed out. The various outfits could also do with some distinguishing example the AIPT sets should have higher heat resist based on the lore description it would seem, the power armors don't give full Tox-resistance when helmet and suit is combined like other CE power armors. All that being said it's functional as is, just needs tweaking and re-balancing and fixes for the turrets and mechs and it would be more or less feature complete.
leaople  [author] 23 May @ 10:21am 
@Dust Through my testing, during the Resistance attacks, the backpack contains ammunition.
Dante 23 May @ 5:26am 
Goated patch:Roland:
qys. 23 May @ 3:09am 
+REP MY FRIEND YOU SO FUCKING COOL