RimWorld

RimWorld

53 betyg
Wolfein CE Patches
4
   
Utmärkelse
Favorit
Favoritmarkerad
Avfavoritmarkerad
Mod, 1.5, 1.6
Filstorlek
Lades upp
Uppdaterades
911.743 KB
21 maj @ 10:10
8 jul @ 4:51
9 ändringsnotiser ( visa )

Abonnera för att ladda ner
Wolfein CE Patches

Beskrivning
Wolfein CE Patches


If there are any errors, please provide feedback in the comment section
55 kommentarer
Nobody 14 jul @ 7:08 
I think the Wolfein MilitaryWintercoat needs a nerf, it currently has 18 MM protection compared to the Military Cape and MilitaryDustcoat which only have 3 MM while also costing more resources
leaople  [skapare] 13 jul @ 1:38 
@Cotton @Feda Still learning
Cotton 12 jul @ 22:51 
The spider tank mech isn't patched, its machine guns don't fire
Feda 10 jul @ 7:37 
Yo man, really cool patch but.... are mechs also patched? Bc i feel like they are not patched :wt_snail_hmm:
leaople  [skapare] 9 jul @ 11:06 
@Soft Head Definitely. If the ammo patch stops working or you encounter any other bugs, feel free to report them to me
Soft Head 9 jul @ 9:10 
so if ammo is modded rewrite is needed?
leaople  [skapare] 8 jul @ 4:47 
@Tyrant @Soft Head Theoretically, it should work (as long as the CE ammo code remains unmodified).
leaople  [skapare] 8 jul @ 4:44 
@不想吃烤鱿鱼 修好了
leaople  [skapare] 8 jul @ 4:44 
@342555360 机械体还不会做,要再学
Райан Ослинг 5 jul @ 4:28 
I don't know, maybe it's not this patch that does it, but it's intended in the main modification, but why do sniper rifles have such a short firing range? To understand, the energy assault rifle shoots at 74, and the sniper energy rifle shoots at 65. Yes, there is better aiming efficiency, but it still does not look balanced, because the sniper wants to stay as far away from the first lines of defense as possible.