Scrap Mechanic

Scrap Mechanic

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Raw Wilderness
   
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22 May @ 3:55pm
23 Jun @ 12:09am
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Raw Wilderness

Description
Raw Wilderness is a truly randomly generating near tileless worlds. There are no structures as beacons, no roads to guide you on, and no warehouses to raid. At least you can enjoy nature here.

* The logbook has been replaced with the personal crafting system. - Its original purpose were to craft anything from any crafting sources from the original survival game of Scrap Mechanic that doesn't exist in Raw Wilderness. Compared to the original crafting recipes, only the crafting time for all items have been extended.
* The Hideout Trader is replaced with Trader Bots. Spud guns are easy to get, by the way. The packing station doesn't exist, so crates are replaced by their golden variant of fruit or veggie. Warehouse Keycards are useful here.

Raw wilderness has a natural spawning system. Every night, those evil bots will spawn, with the surface being the safest. Every day, you can catch a break for the entire duration. There's a 25% spawn rate increase per non-host player in the game, then from that total, there's a 25% increase per players on a seat

Crates are common here, but smash them with delicacy, because they won't respawn, ever! The green crates are guaranteed to drop a fruit or veggie.

Farming will be way less riskier, so you can no longer have to worry about those pesky raiders. It may be best to stay far away from your farming spot at night, though.

Commands:
Anything that starts with "/h_" are Host only commands:
  • /h_cheats <boolean> - Enable or disable cheats, Once enabled, players that joins will be warned that cheats are on. It would warn all players if cheats are on record when joined.
  • /h_dev - Enable Cheats, your godmode, and creative inventory
  • /h_mp_pvp <boolean> - Enable or Disable PvP. While enabled, it hides all enemy nametags.
  • /h_mp_teams_max <integer> - You can have 0 teams, basically FFA at this point, or 1 team, up to 4 teams
  • /h_mp_team_change <boolean> - Enable or Disable team changing.
  • /h_mp_teams_shuffle - Shuffling should set ALL players in random teams, and will even the teams.
  • /h_mp_friendly_fire <boolean> - Enable or Disable friendly fire against teammates while PvP is on.
  • /h_pdb_list <integer:page> - list all players in the player database.
  • /h_pdb_ban <player>, <boolean> - Set someone banned, once banned, they cannot be unbanned until cheats are in record.
  • /h_pdb_operator <player>, <boolean> - Set someone as an operator
  • /h_pdb_inspect <player> - inspects a player's inventory. In a legit world, you cannot take anything out of their inventory until cheats are on or banned by you.
  • /h_ungod_all - Disable god mode from ALL players.
Anything with "/c_" are Cheat commands once cheats are enabled:
  • /c_god <boolean> - Enable or Disable YOUR god mode
  • /c_gamerule <name>, <boolean> - Enable or Disable a game rule.
  • /c_heal - Heal yourself.
  • /c_spawn_traderbot - Spawns in a Trader Bot.
  • /c_spawn_unit [type] - Spawns in a unit of desired type
  • /c_kill_traderbots - Kills ALL Trader bots
  • /c_kill_units - Kills all units but the Trader bot
Other commands:
  • /mp_teams <integer> - You can change teams there in a few conditions; that Teams are enabled and team changing are allowed.
  • /surface - You can only teleport to surface just in case if you're below the surface.
Popular Discussions View All (2)
0
23 May @ 4:51pm
PINNED: Any Feedback for Raw Wilderness while it's on open Beta?
TheGoldNinja101
41 Comments
TheGoldNinja101  [author] 23 hours ago 
@bandofi77 I should've told you 1 thing with "spawn less mobs", The difficulty affects the spawn rate of those bots, so you'll get mobs reduced down to half if you set the difficulty on Easy. Instead of 10, it's 5 on Easy.
RedMissile 20 Jul @ 4:31am 
Puting Beeswax on a Redwood forest is a good idea, but I think you should add giant rocks with Beeswax on them as well.
TheGoldNinja101  [author] 20 Jul @ 2:01am 
@banofi77
1. I'll reduce the density of trees slightly.
2. There are limits with generating land masses per game seed.
3. ???
4. It's too peaceful and not challenging.
5. There are limits with height varibility.
6. There are already rivers in the world generation.
7. I would, but I'm not great at drawing game textures and making 3D models. I would want to make Cactus models, but I like to code things most often, even if I'm a slow typer.
8. There are limits with what I can do with world generation.
9. Sure, I'm planning to add those in the upcoming Redwood biome, since @RedMissile never answered my question.
10. Are you sure about this?

Giant Trees: I don't have to make static tiles to make giant trees because the branches are separate assets than the trunk of the tree. Giant trees are more nature.
Unclimbable Hills: That sort of generation is hard to blend with the terrain height properly.
banofi77 20 Jul @ 12:47am 
i have a few suggestions,
1 make trees and grass less dense
2 make bigger land masses, the world i generated is just a big ocean
3 generate more random objects like giant trees and rocks randomly scattered, add a few tile like structures if possible like the small stream tile of default scrap mechanic, details like that give tile generation charm
4 spawn less mobs, at night its a mess default survival you might find like 2-3 mobs not 10
5 add more cliffs and mountains and generally height variability
6 if possible make rivers
7 find someway to make deserts more full
8 more random openings in the trees and similar things to make the world feel more alive
9 more survival friendly-ness is needed ex. beeswax is more common
10 make loot chests slightly more rare and make less stuff dependent on them
a few last things, make giant trees spawn i love tree houses, and by more height variance i mean survival additions which makes unclimbable hills similar to that
TheGoldNinja101  [author] 3 Jul @ 10:37am 
Sure. Do you have other biome related requests? Do you have harvestable ideas for redwood forests? Beeswax, Pigment flowers, cotton plant, stuff like that generating?
RedMissile 3 Jul @ 12:49am 
What if you added instead... a Redwood forest using the large trees?
TheGoldNinja101  [author] 2 Jul @ 8:51am 
I would do caves, but there are major limitations.

1. I would have to create some sort of large teleporter from the world to the caves. Laziest option, but I cannot cut open ground terrain.
2. I would rather add in caves once Chapter 2 is out because fully mine-able caves!
3. I would have to randomly generate a lot of terrain assets that are rocks. That may lag your game, especially minimal enough with patches. Would you rather have cube styled assets in caves instead?
4. A partial limitation, mentioning the natural spawning and Chapter 1, I do not want enemies spawning right outside of the cave map. I'll think of something.
5. I prefer less lethal enemies in the caves, but the classic Totebot and Haybot wouldn't cut it, so...

In my opinion, Chapter 1 styled caves would suck.
RedMissile 2 Jul @ 5:43am 
Say, what if you added... CAVES?
TheGoldNinja101  [author] 24 Jun @ 9:53am 
Still would ruin the "raw" in Raw Wilderness, but if I did, then it would be used like beacons for players. They'd stand way taller than the trees. In Raw Wilderness, in my opinion, players should be creating their own paths.

What else on that What if? I'd significantly reduce the initial spawn rate of crates that should be smashed with delicacy and add in respawnable crates in those buildings, to match the Scrap Mechanic Survival rules.
RedMissile 24 Jun @ 9:19am 
What if you add Abandoned buildings instead?