Scrap Mechanic

Scrap Mechanic

Raw Wilderness
41 Comments
TheGoldNinja101  [author] 21 Jul @ 12:52am 
@bandofi77 I should've told you 1 thing with "spawn less mobs", The difficulty affects the spawn rate of those bots, so you'll get mobs reduced down to half if you set the difficulty on Easy. Instead of 10, it's 5 on Easy.
RedMissile 20 Jul @ 4:31am 
Puting Beeswax on a Redwood forest is a good idea, but I think you should add giant rocks with Beeswax on them as well.
TheGoldNinja101  [author] 20 Jul @ 2:01am 
@banofi77
1. I'll reduce the density of trees slightly.
2. There are limits with generating land masses per game seed.
3. ???
4. It's too peaceful and not challenging.
5. There are limits with height varibility.
6. There are already rivers in the world generation.
7. I would, but I'm not great at drawing game textures and making 3D models. I would want to make Cactus models, but I like to code things most often, even if I'm a slow typer.
8. There are limits with what I can do with world generation.
9. Sure, I'm planning to add those in the upcoming Redwood biome, since @RedMissile never answered my question.
10. Are you sure about this?

Giant Trees: I don't have to make static tiles to make giant trees because the branches are separate assets than the trunk of the tree. Giant trees are more nature.
Unclimbable Hills: That sort of generation is hard to blend with the terrain height properly.
banofi77 20 Jul @ 12:47am 
i have a few suggestions,
1 make trees and grass less dense
2 make bigger land masses, the world i generated is just a big ocean
3 generate more random objects like giant trees and rocks randomly scattered, add a few tile like structures if possible like the small stream tile of default scrap mechanic, details like that give tile generation charm
4 spawn less mobs, at night its a mess default survival you might find like 2-3 mobs not 10
5 add more cliffs and mountains and generally height variability
6 if possible make rivers
7 find someway to make deserts more full
8 more random openings in the trees and similar things to make the world feel more alive
9 more survival friendly-ness is needed ex. beeswax is more common
10 make loot chests slightly more rare and make less stuff dependent on them
a few last things, make giant trees spawn i love tree houses, and by more height variance i mean survival additions which makes unclimbable hills similar to that
TheGoldNinja101  [author] 3 Jul @ 10:37am 
Sure. Do you have other biome related requests? Do you have harvestable ideas for redwood forests? Beeswax, Pigment flowers, cotton plant, stuff like that generating?
RedMissile 3 Jul @ 12:49am 
What if you added instead... a Redwood forest using the large trees?
TheGoldNinja101  [author] 2 Jul @ 8:51am 
I would do caves, but there are major limitations.

1. I would have to create some sort of large teleporter from the world to the caves. Laziest option, but I cannot cut open ground terrain.
2. I would rather add in caves once Chapter 2 is out because fully mine-able caves!
3. I would have to randomly generate a lot of terrain assets that are rocks. That may lag your game, especially minimal enough with patches. Would you rather have cube styled assets in caves instead?
4. A partial limitation, mentioning the natural spawning and Chapter 1, I do not want enemies spawning right outside of the cave map. I'll think of something.
5. I prefer less lethal enemies in the caves, but the classic Totebot and Haybot wouldn't cut it, so...

In my opinion, Chapter 1 styled caves would suck.
RedMissile 2 Jul @ 5:43am 
Say, what if you added... CAVES?
TheGoldNinja101  [author] 24 Jun @ 9:53am 
Still would ruin the "raw" in Raw Wilderness, but if I did, then it would be used like beacons for players. They'd stand way taller than the trees. In Raw Wilderness, in my opinion, players should be creating their own paths.

What else on that What if? I'd significantly reduce the initial spawn rate of crates that should be smashed with delicacy and add in respawnable crates in those buildings, to match the Scrap Mechanic Survival rules.
RedMissile 24 Jun @ 9:19am 
What if you add Abandoned buildings instead?
TheGoldNinja101  [author] 24 Jun @ 9:09am 
@RedMissle Then that wouldn't be Raw Wilderness, which is why I'm not adding in buildings. Warehouses counts as buildings. Addding in the warehouses for example would ruin the raw part in Raw Wilderness. If I add in the Mechanic station, then I will have to remove A LOT from the personal crafting system (except the wedges side), because both crafting bots exists there. If I have to add in roads, then people would more likely to follow roads and less likely to explore the world. At least Rivers counts as nature's roads.

What happens if I add in the Hideout building?
RedMissile 24 Jun @ 1:53am 
This definitely could be improved, like adding buildings, roads, and even the warehouses.
TheGoldNinja101  [author] 16 Jun @ 10:41am 
@le_rat____ Have you tried "/h_cheats false" then back to "/h_cheats true"
le_rat____ 16 Jun @ 9:52am 
why I can't activate cheats ?
TheGoldNinja101  [author] 13 Jun @ 7:57pm 
They can be obtained from crates by chance only located in somewhere high on the mountains
artemy burakh official 13 Jun @ 7:10pm 
i'm sorry if it is a stupid question but i haven't been able to find out how to get the broccolli or pineapple seeds
Apocabot 9 Jun @ 9:10pm 
What about to ask them about taking this models for your game?
TheGoldNinja101  [author] 9 Jun @ 5:48pm 
@Apocabot I'm sorry, but taking assets from other Custom Games (or Blocks and Parts) without permission is a bad idea. Crashlander did not say it's copyrighted, but they didn't say you can fork this mod either. That doesn't mean it's a green light to do so.
Apocabot 9 Jun @ 2:03pm 
TheGoldNinja101 what about to use the models that was already made? Like use the handle drill and saw from crashlander, or from another mods.
t4z_comz 9 Jun @ 10:42am 
Anyone got a top down view of the map
TheGoldNinja101  [author] 8 Jun @ 6:16pm 
I would, but my modelling and drawing (on Computer) skills are very limited right now, I really don't know how to animate anything on Scrap Mechanic, though, especially tools. I've been more into coding.
Apocabot 8 Jun @ 4:05pm 
your custom game cool! But can you add items that will be very expensive but will help to mine stone and wood, like adding a hand chainsaw and a hand drill that can be obtained from a traiderbot or crafted at the last level of the craftbot.
TheGoldNinja101  [author] 8 Jun @ 3:46pm 
Find the heavy forest biome. From there, You'll only see pine trees and Beehives on the ground. The ground and clutter looks so murky and mossy.
artemy burakh official 8 Jun @ 2:32pm 
so how are we supposed to get honeycomb for wheels & stuff?
WylarS 6 Jun @ 10:31am 
Day 1
I spawn in the middle of a cornfield. No tools, just blind optimism and a rusty hammer.
I spend the whole day smashing crates and feeding cows, wondering if I’m the real animal in this story.
The sun goes down... and so does my hope.
Five haybots spawn right next to me. I scream, swing, trip… die.
Day 2
I live again. Well… more like I exist.
Today I decide to build a bunker.
I spend 3 hours trying to place a box on top of a tree, which gets immediately yeeted by physics.
I build a bed. A farmbot spawns right behind it.
The bed is gone.
So am I.
Used to be Scrap Mechanic — now it’s Bear Grylls Simulator. I miss civilization... and my bed.
10/10 would recommend to anyone.
Apocabot 5 Jun @ 10:44pm 
Thanks bro❤️
TheGoldNinja101  [author] 5 Jun @ 10:38pm 
As you requested.
Apocabot 5 Jun @ 1:28am 
Can you add the ability to buy from traderbot "Craftbot; Cookbot; Refinebot; Resource Collector" for people who want survive without commands.
TheGoldNinja101  [author] 4 Jun @ 10:12am 
Done! They're now obtainable in Personal Crafting.
Apocabot 4 Jun @ 2:30am 
Very cool custom game, thanks for listening to comments)
Can you add vanilla draggable wedges?
TheGoldNinja101  [author] 1 Jun @ 2:49pm 
Sure, and I'll try to create commands to heal the player. I'll be adding in more cheat commands anyway
Apocabot 1 Jun @ 2:27pm 
Can you add a command responsible for killing nearby bots?
Also fix the player dying, I immediately die when I get out of a flying building, and I also immediately die from 1 bot hit.
Moreover, I can't revive, and the "/c_god 1" or "/h_dev" commands don't work in this situation.
TheGoldNinja101  [author] 1 Jun @ 9:34am 
@Developer2016 True. I did refer "tiles" only for measuring, although. If it was infinite, The harvestables cap (trees, rocks, crates, and such) might overflow. I noticed that when I tested this Custom Game in WIP. One time, Harvestable generation spawned way too much harvestables, that the cap has overflowed and wouldn"t spawn in any more harvestables. Good thing that the max number of harvestables you can have in your world is extremely high (but it's not infinite).
Developer2016 1 Jun @ 3:22am 
Wait it's 64x64 tiles? You said it was tileless? Also I played the map and it was rather fun.
Cegi Creators 31 May @ 4:56pm 
minecraft meets scrap mechanic?
TheGoldNinja101  [author] 31 May @ 10:38am 
@MasterRahool So, how are you going to get the craft the Craftbot without the personal crafting system? It's already in the personal crafting system and the craft time is 10 minutes. The entire point of the personal crafting system (currently) is that you can craft anything from other crafting sources from the base survival game that doesn't exist in this custom game.

@Developer2016 No. It's 64 x 64 tiles
Developer2016 31 May @ 9:49am 
Is it infinite?
MasterRahool 31 May @ 5:25am 
i need a craftbot, like the big one not the personal crafting system
RedMissile 23 May @ 2:49am 
World's first Scrap mechanic tileless survival custom game?
Vajdani 23 May @ 1:50am 
Please add "isStatic = false" to the SurvivalWorld class, it will add chunk loading.
#ffffffcornelius01123 23 May @ 12:38am 
ooh looks good