The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

73 ratings
Enhancement Chamber
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
5.720 MB
23 May @ 4:45pm
26 Jul @ 3:03pm
16 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Enhancement Chamber

Description
Requires Repentogon!

MiniMAPI is recommended to get the new minimap icons

Enhancement Chamber is a mod that reworks many special rooms to make them more relevant to enhance their relevance to the overall gameplay experience. It is the evolution of the old Revamped Special Rooms, focusing more on gameplay changes in rooms rather than simply expanding rooms. New changes will continue to be added over time. The main changes are listed below:

========== Start List ==========

Sacrifice

  • Updated sacrifice door sprite.
  • Changed item pool from Treasure to Curse.
  • Sacrifice Room requires clearing the entire floor before it can be accessed.
  • Added minimap icon when the sacrifice room is closed.
  • Added Sacrifice Room jingles.
  • The central spike is replaced by either a Devil or Angel altar (50% chance each).
  • Altars always require four hearts to grant a Devil or Angel item, respectively.
  • Altars have 50% chance to give a random pickup when not paying out an item.
  • Completing an altar removes red heart damage punishment for the rest of the run.
  • Altars priorize red heart damage and are unaffected by invincibility or damage modifiers.
  • Blowing up an altar grants a trinket.
  • Blood Machines and Confessionals can now be found in Sacrifice Rooms.
  • Sheol will always have a Devil Altar, while Cathedral will always have an Angel Altar.
  • The Lost and Tainted Lost can use altars for free.

Boss / Miniboss / Double Trouble

  • Reworked several boss and miniboss rooms.
  • PIcking up items in random places now triggers the Boss Pedestal sound instead of the Angel one.
  • Double trouble rooms were redesigned from scratch to match their bosses' room designs.
  • Added Double Trouble rooms for Chapter 1 and Alt Path bosses.
  • Added minimap icon for Double Trouble rooms.
  • Double Trouble bosses are always identical and from the same chapter.
  • Double Trouble rooms have a 5% weight compared to bosses and use the Boss Rush theme.
  • Completing Double Trouble rooms grants two items instead of one.

Boss Rush

  • Added pentagram animation in order to count waves.
  • Added basic chapter 4 bosses to Boss Rush's pool.
  • Added Afterbirth+ and Repentance bosses to Boss Rush's pool.
  • Removed angel minibosses from Boss Rush's pool.
  • Room layouts always contain four items without being blocked by obstacles.
  • Reduced waves from 15 to 10.

Curse

  • Added a new bite animation to Curse Doors.
  • Added and reworked many Curse Room layouts.
  • Curse Doors prioritize red heart damage.
  • Flying no longer provides immunity when entering.
  • Room layouts may include button events to make Curse Rooms more dynamic.

Challenge / Ambush

  • Ambush enemies can spawn as champion. (Normal: 16.67% | Hard: 33%)
  • Challenge Rooms are now available on the first floor.
  • First floor challenges have less content than later ones.
  • Changed Challenge Room item pool from Treasure to Golden Chest.
  • Challenge Rooms always have an item on sheol and cathedral floors.
  • Challenge Rooms can include obstacles.

Dice
  • Added animation and sounds to Dice Rooms.
  • Added minimap icon when Dice Room is triggered.
  • Dice Rooms can now be used to get rid of curses.
  • Reworked Dice Rooms to always have pickups in order to to make 2-pip effect useful.
  • 5-pip effect is only triggered by trying to go to the next floor.

Shop
  • Shops have 50% chance to sell trinkets instead of sacks.
  • Added minimap icon to shop variants.
  • Shop variants are updated to golden and junk shops, respectively.
  • Golden Shops sell items from treasure pool and have occasionally golden poops.
  • Junk Shops sell items from boss pool and only trinkets as pickups.

Secret / Super Secret / Ultra Secret Rooms

  • Reworked Secret and Super Secret Rooms to be generally more useful.
  • Items are slightly more common in Secret Rooms.
  • Super Secret Rooms can have different wall layouts with common or rare entities.
  • The Super Secret Room with the error layout contains a glitched item instead of random junk.

Devil / Angel Rooms

  • Always contain at least two available items.
  • Items are no longer blocked by obstacles.
  • Removed random enemies from these rooms.

Black Markets

  • Changed item pool from Shop to Secret Room.
  • Moved the trapdoor layout to the right instead of the left.
  • Reworked Black Market Rooms to be generally more useful.

Library

  • Always contains at least two items.
  • You can only take one item instead of all.
  • More likely to contain cards and wooden chests.

Error Rooms

  • Always contain a glitched item.
  • Rooms are less zany.

Treasure Rooms

  • Always have an item to collect.
  • Items are no longer blocked by obstacles.
  • Reworked some rooms to be less annoying or RNG-dependent.

========== End List ==========

About Repentogon+
If you are playing with Repentance+, Repentogon's nightly builds can be used until it is officially released. Just be warned that there is no autoupdate and it tends to be unstable. The installation is done manually by getting a build from GitHub Actions and extracting the zip files onto game's folder. It also requires a GitHub account in order to download a build. You can get a build here: https://github.com/TeamREPENTOGON/REPENTOGON/actions/workflows/ci.yml

Observations
  • Mod Config Menu can be used to toggle special room modules.
  • Treasure and Secret Rooms from Alt Path haven't been changed yet.
  • Glitched items only appear if you have unlocked TMTRAINER.

Credits
  • Damagaz - Thumbnail and entity objects.
  • Pixabay - Sound effects.
Popular Discussions View All (1)
2
23 Jun @ 1:06am
i discovered a bug with tainted forgotten
:3
71 Comments
The Deadmonster 26 Jul @ 9:36pm 
thanks drarkyel you are awesome!
Gokudera ElPsyCongroo 26 Jul @ 5:43pm 
Thanks a ton!
Drarkyel  [author] 26 Jul @ 5:03pm 
@Gokudera ElPsyCongroo @NotFirstCultist

Both issues are gone, including extra fixes related to FF.

@The Deadmonster

I will separate some of the features into a miscellanious tab later on, including nerfs.
NotFirstCultist 24 Jul @ 7:08am 
If you enter a sacrifice room before discovering the whole floor and use the Red Key or a red key piece to move to a red room, the door to the sacrifice room stays shut and you get softlocked
Gokudera ElPsyCongroo 16 Jul @ 3:59pm 
Seems boss rush rooms are not compatible with some Fiend Folio rooms that add a pit in the middle of the boss rush
The Deadmonster 12 Jul @ 1:42am 
Could you add a list of options for the Sacrifice Room rework? To remove certain modifications, like not taking damage from red hearts? Maybe to balance things out for everyone's taste.
Drarkyel  [author] 1 Jul @ 10:05am 
@Jetrvoox Okay, I changed how config data is saved. Now it'll probably work.
Jetrvoox 30 Jun @ 7:36am 
Still doesnt seem to respect what the settings actually are on. Sorry for all the comments :/
Jetrvoox 30 Jun @ 7:19am 
Neither does the Sacrifice room change if I disable it. even after restarting run etc, so Im going to try to fresh reinstall the mod to see if it gets fixed.
Jetrvoox 30 Jun @ 7:16am 
Okay, it seems that even if I disable things such as curse room enhancement, it doesnt actually disable.