Stellaris

Stellaris

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Planetary Mega-Engineering Reborn
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1.397 MB
24 May @ 10:49am
31 May @ 7:28am
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Planetary Mega-Engineering Reborn

Description
This is an update of DerelictDawn's Planetary Mega Engineering mod for Stellaris, now for v4.x.

Specifically, it changes housing and job numbers by 100, and swaps things like clerks for traders (at a reduced rate). I'm not 100% sure all modifiers are working properly given that I haven't tracked all the changes in 4.0, but please let me know if you encounter issues.

It's my first time modding; bugs are mine, and the ideas are all credit to DerelictDawn. His original mod is located here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3193699928

Here's his description, too:
Planetary Mega Engineering is a mod where you will build powerful planetary megastructures that make planets considerably more valuable and strategically important. Unlock the decisions that allow you to build these powerful deposits by researching the required technologies.

The deposits themselves range from a space elevator to an orbital defence network and much more. I'll let you discover most for yourselves. This mod was created with tall empires in mind or people who simply want planets to matter more than they do. The mod is intentionally overpowered and is intended to be used with other overpowered mods

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Fusion Grid: 2.5K
Irrigation: 2.5K
Mining Construct: 2.5K
Polar Resource Silos: 3.0K
Maglev Network: 4.0K
Orbital Defense Grid: 4.0K
Chemical / Hazardous Goods: 4.0K
Orbital Superfactory: 4.0K
Subsurface Megaforges: 4.0K
Corporate Megacampus: 5.0K
Interstellar Hospital: 5.0K
Supermax Prison: 5.0K
Space Elevator: 5.0K
Resort Archipeligo: 6.5K
University Cityscape: 7.0K
Fleet Academy: 7.5K
Orbital Colones: 8K
Capital Ecu : 10K

The machine/hive equivalents are in the game, but I haven't added them here (or to screenshots) yet.

*CURRENTLY DOESN'T WORK WITH WILDERNESS EMPIRES* -- They're all new, so I gotta learn how to add them. I didn't write the original mod, so I'm still learning.
114 Comments
[HC] Wicpar 9 Jul @ 2:26am 
the miner bug on shattered ringword can be fixed by replacing in pme_miners_add
job_scrap_miner_add with job_miner_add
and job_scrap_mining_drone_add with job_mining_drone_add
Both are correctly converted to scrap miners by the game
If other jobs have issues with converted variants it can maybe be fixed the same way by providing the base job.
PrincepsRomana 30 Jun @ 3:27am 
Angler jobs from farming megastructure don't get staffed and don't get added to the other anglers
Adonnus 28 Jun @ 4:57pm 
Can the AI actually use these properly
The All Consuming Plague 25 Jun @ 9:02pm 
Hey mate, just reaching to let you that I think I have found a bug, I am playing a non-hive empire and have found that when building the orbital superfactory, the artificer jobs its produces doesn't get added with the pre-existing artificer jobs.
sjc97430 25 Jun @ 7:19am 
Can someone tell me what the conditions are to activate mega-engineering? I've already done the research but I don't know what the conditions are to activate them.
Myyddraal 22 Jun @ 6:01pm 
would it not be simple to just remove the pop counter, and gate them all behind the capital level/tier?

Or if you want to keep the pop checker, maybe just an extra separate set of wilderness specific ones that use their smaller number?
zkahnman 19 Jun @ 12:57pm 
works for me. it is techbased so you do have to research polar whatever to get maglevs for instance. Also, it does WORK with Wilderness, do you mean it isnt changed to be wilderness flavored? Because THAT is true, but I have felt fine with that until you are able to add organic versions in :)
jasonft 18 Jun @ 6:30am 
Working fine now btw.
jasonft 16 Jun @ 5:47pm 
They showed up earlier in my last game and I didn't take any. By the time I got to Battleships I really wanted them but they were not showing anymore.
EccentricJoe 13 Jun @ 1:57pm 
played 3 games with this mod now, each time to roughly 2300~ and have yet to see any of the techs showing up. is this bad luck or is it not working>?