Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Imperium Unbound
   
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Tags: mod, Campaign
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127.679 KB
25 May @ 7:06am
15 Jun @ 2:21am
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Imperium Unbound

Description
This mod removes the default army, navy, edict, and agent caps, allowing you to expand and command without constraint. No longer bound by artificial limits, your empire can raise legions, launch fleets, and enforce edicts on a scale worthy of true Roman ambition.
Popular Discussions View All (1)
5
17 Jun @ 9:30am
PINNED: Found a bug or have a suggestion / comment?
Kuznetsov [XIII]
15 Comments
Dejure 9 Jul @ 12:59pm 
Doesn't currently work with DEI
Kuznetsov [XIII]  [author] 7 Jul @ 2:38pm 
All good, and it's totally valid question.
I'm not really familiar with DEI, but i think you'll get it to work if you'll prioritize this mod's above all (or just above DEI).
Angry Pikachu 7 Jul @ 11:02am 
Maybe a dumb question and apologies if this has been asked before but is this mod DEI compatible?
Kuznetsov [XIII]  [author] 17 Jun @ 9:31am 
I believe issue was resolved - enjoy the mod! :spiffo:
Archer 17 Jun @ 6:53am 
Is there a way to get this to work for Mac? I subscribed but when I look in the summary tab in game I don't see the new limits.
Kuznetsov [XIII]  [author] 1 Jun @ 12:42pm 
Suit yourself, uplifted cap on agents to max possible (which is 10), enjoy!
@https://steamhost.cn/steamcommunity_com/profiles/76561198052279724 - and yes, feel free to DM me if u want to ask some questions.
iuser2011 1 Jun @ 9:36am 
@Kuznetsov [XIII] :
I want to add, more agents is not just good idea, it's really needed for some factions for early game. For example, when I play for some 1-settlement Imperium I barbarian scum, I *desperately* needs at least 2 dignitaries. One for decrease army upkeep, one for develop with Tutor skill as soon as possible.
iuser2011 1 Jun @ 9:25am 
@Kuznetsov [XIII] :
More agents is not a bad idea, it's actually the only right idea. I would like to use this mod, because more armies is 100% right idea also, but I need more agents just as much. So for now I continue to use Nordo's improved edicts mod for more armies+edicts+agents. ;)

No need to worry about "55 enemy agents" doing nasty things to us. It just means we need diplomacy or unleash our own agents to kill the enemy's. And develop generals also.

P.S. Можно тебе задать вопрос-другой по редактированию игры?
Kuznetsov [XIII]  [author] 1 Jun @ 8:33am 
@https://steamhost.cn/steamcommunity_com/profiles/76561198238057946 - yes, is does work with all DLC's

@https://steamhost.cn/steamcommunity_com/profiles/76561198136462990 - it is possible, but it's a really bad idea, imagine 55 enemy agents taking actions against your generals/settlements etc. And AI loves to do that. So probably no, not gonna do that, - though maybe if i'll find a way to separate amount of agents for ai/player separately - then sure.
pfctan2000 31 May @ 10:32pm 
Does it also work with all the DLC