Arma 3
98 ratings
Helmet on Ass - Helmet Slinging
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Data Type: Mod
Mod Type: Equipment
File Size
Posted
Updated
479.346 KB
25 May @ 3:54pm
23 Jun @ 7:38pm
8 Change Notes ( view )

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Helmet on Ass - Helmet Slinging

In 1 collection by DartRuffian
Dart's Certified Useful Mods
43 items
Description
Helmet on Ass adds a simple ACE interaction and keybind to sling your helmet, facewear, and nvgs to a configurable point on your uniform. Other "helmet sling" type mods don't include the nvg or facewear, so it can often look weird when using items that are "attached to the helmet".

By default, all NVGs are slung with the helmet, while specific facewear needs to be configured to sling with the helmet. There is also an ACE interaction to manually sling the helmet and facewear as well.

The project is entirely open-source and any contributions are welcome.
Core Features
  • Ability to sling your worn helmet to a customizable position. For modders, helmet positions / angles are configured per-uniform
  • ACE Arsenal action to sling / swap your helmet.
Contributing
For new contributers, see the Contributing Setup & Guidelines[github.com].
License
Helmet on Ass is licensed under APL-ND[github.com]. You are not allowed to reupload this mod to the steam workshop.

Helmet on Ass uses a custom model for the ground holder that helmets are placed in, this model is a reupload (with permission) of the model from GRAD_slingHelmet[github.com] and is instead licensed under the GRAD APL[github.com] license.

For Modders
There are two custom config properties for helmets, nvgs, and facewear.
hoa_sling_slingWithHelmet = 1; // 0-Don't sling this item, 1-Sling hoa_sling_hideWhenSlung = 0; // 0-Nothing 1-Hide item when slung

You can add your own sling option by calling hoa_sling_fnc_addSlingOption:
["Sling Option Name", _position, [_vectorDir, _vectorUp]] call hoa_sling_fnc_addSlingOption;

For Screenshot Makers
There is a Zeus module that can be placed on a unit, including the Unit Animator units from Enhanced Artwork Supporter. Using the module will (un)sling a unit's equipped helmet, or swap their slung helmet and current helmet.
23 Comments
Salami. 28 Jun @ 10:16pm 
yeah i think it mightve been a corrupted preset i had, made a new copy and it saved fine.
DartRuffian  [author] 28 Jun @ 6:47pm 
You should report that to the arma discord, I doubt there's anything I specifically can do to fix that. I can save and load stuff just fine
Salami. 28 Jun @ 3:21pm 
like when i save a mod preset, like in the arma launcher, i try to save this mod in a collection of mods but it gives me an error and crashes my launcher
DartRuffian  [author] 28 Jun @ 2:43pm 
What do you mean by "preset"?
Salami. 28 Jun @ 2:31pm 
unable to save a preset with this mod for some reason
Kobayashi 12 Jun @ 4:18pm 
which mod for the stormtroopers?
DartRuffian  [author] 2 Jun @ 3:31pm 
If you have feature ideas, please make an issue on GitHub; they will get lost here. Someone has made a request for the same idea already though, it just hasn't been released because I have a few other things I'd like to add before the next update.
Equinox 1 Jun @ 5:57pm 
Is there any chance you could make the Helmet + Facewear & Helmet + NVGs Optional within the CBA setting's? Sadly with Mod's such as IFA3 & the SPE CDLC, it look's super weird with item's such as gloves or flashlights. Otherwise, this mod is 10/10 :steamthumbsup:
Possum 31 May @ 6:47pm 
Rico, did you give the recruit permission to remove his helmet?

Are you rated to repair the M3 tactical helmet, Rico?

THEN WHY DID YOU ORDER YOUR MAN TO REMOVE HIS HELMET DURING A LIVE FIRE EXERCISE!