Space Engineers

Space Engineers

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|_M A X I M_| Sensor Suite V1
   
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Type: Mod
Mod category: Block
File Size
Posted
Updated
67.989 MB
26 May @ 4:09pm
15 Jul @ 8:13am
26 Change Notes ( view )

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|_M A X I M_| Sensor Suite V1

Description
In the deep eternal dark of the greatest expanse, one's sight is clearest on the X-band

I, |MAXIM|, proudly present: The future of warfare
Okay maybe not, but it's close

Leveraging the Detection Equipment framework, this mod brings a new avenue to Space Engineers Combat
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3476173167
And here is a work-in-progress, but somewhat thorough guide to how the sensors actually function[docs.google.com]

Contact! Ripple! Bearing 11/05, range 90K. Incoming Ordnance!
Seeing your enemy is crucial. One cannot fight blind. Radars, optical targeting cameras, Infrared Search and track systems, we have them all here. Use them wisely and never be surprised by enemy action

There it is! Keep running cold and have our scopes pointed at them. The moment they move, plot firing solution, full volley.
Are you seen? Do you see your target? Are you sure there's only 3 enemies, or could there be more?

We're in the planets shadow, all systems running cold. They won't see us coming.
Although the first layer is "don't be there", the simple value of "don't be seen" can never be underestimated. The value of surprise is as high in orbital warfare as it is in terrestrial combat.

Radar Spike! We've been had! Go hot, Action Stations!
But be aware to not be ambushed in return.

As a general note, the sensors are currently balanced for extremely long ranges (100km max range in mind), and for vanilla combat ranges they are likely to produce situations where everyone sees everyone anyway.
Popular Discussions View All (1)
1
6 Jul @ 7:12am
Error on load
Comrad_501
14 Comments
|_M A X I M_|  [author] 15 Jul @ 11:15am 
there was a few hours long period when the mod wasn't assigning logic to the blocks properly because i mixed up a variable, it's fixed now
Obi™ 15 Jul @ 3:35am 
For some reason, the MAXIM set-2 panel sensors aren't being detected by the aggregators anymore
|_M A X I M_|  [author] 15 Jul @ 2:40am 
blocks that have full faces should now be airtight
maxpowa 14 Jul @ 11:16pm 
Can you please add airtightness to these blocks? The full faces do not prevent air leaks as-is.
|_M A X I M_|  [author] 13 Jul @ 1:58am 
there are small grid sensors in the mod, yes
Pufferfish 120 10 Jul @ 4:48am 
are small grid awaible?
TortoTheConqueror 6 Jul @ 7:46am 
I only see the detection equipment mod. Is that and expanse weaponry the only mods your using?
|_M A X I M_|  [author] 6 Jul @ 7:10am 
Accidentally used items from another mod that wasn't marked as a dependency, should be fixed now
TortoTheConqueror 28 Jun @ 6:02am 
So, what weapon mods are you using? Because this looks awesome!
AryxCami 5 Jun @ 1:16pm 
senser? I hardly know 'er