Arma 3
99 ratings
Carrier Strike [Alpha]
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Data Type: Mod
Mod Type: Campaign
Scenario Gameplay: Multiplayer, PvP
Scenario Type: Air, Infantry, Vehicles
Tags: Tag Review
File Size
Posted
Updated
38.244 MB
26 May @ 5:44pm
6 Jul @ 2:09pm
31 Change Notes ( view )

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Carrier Strike [Alpha]

Description


Disclaimer - This is an ALPHA - There will be bugs!
I wanted to get this out since the main gameplay loop is finished to start collecting feedback. This has not had a balance pass yet, so be warned.
Development is slow on weekdays, fast on weekends. Expect frequent updates.

Current Version - v0.9.2.0

Join the Modules Enhanced | Carrier Strike Discord[discord.gg]

Description

Carrier Strike is the reimagined Battlefield 2142 Titan Gamemode within the Arma 3 Universe!

[MapList]
Vanilla
CarrierStrike_Malden_Monte.Malden
CarrierStrike_Stratis_MarinaBay.Stratis
CarrierStrike_Porto.porto

CUP
CarrierStrike_Malden_Monte_CUP.Malden
CarrierStrike_Stratis_MarinaBay_CUP.Stratis
CarrierStrike_Porto_CUP.porto

How To Play

Phase 1: Ground War - Control the Missile Silos
  • Fight across the battlefield to control missile silos.
  • Capture and hold missile silos to weaken the enemy carrier hull.
  • The more silos you control, the faster the enemy's defenses fall.

Phase 2: Carrier Assault - Board and Destroy
  • Once the enemy carrier defenses fall, the real battle begins!
  • Storm the enemy carrier via any means necessary.
  • Fight across the carrier and destroy the carrier reactors.
  • Destroying reactors cause the carrier to receive large chunks of hull damage.
  • Continue holding silos for consistent damage.

Beware - A Rebellion Has Formed
- A third faction has been added. They will not contribute towards the objective, but they will be there to mess up your day! Play as the Independent faction and mess up the other two teams!

Video Tutorial

Current Alpha Progress

[Completed]
- Main Gameplay Loop
- Temporary Respawn System
- Temporary Loadouts w/ Tier Unlock System (As game progresses, higher gear loadouts are unlocked)
- Custom turret defense AI
- CBA Settings For Mission Customization
- Randomized Weather System
- Rally Point System
- Modules
- Seeding Mode
- AI Systems

[In Progress]
- More Map Layouts
- Commander Abilities
- Ammo Kits (like battlefield's support class specialty)
- Out of bounds system

[Delayed]
- Custom Ending Menus
- Custom Respawn Menus/System
- Custom Unlock System

[Aborted Until Further Notice]
- Hive Unlock System

Want to Contribute?
This IS an Alpha, this means we are in the stage of adding gameplay features. All ideas are welcome. Join the discord and give me some feedback.

If you would like to be an official host, shoot me a PM on discord.
27 Comments
Hypoxic  [author] 23 Jul @ 1:07pm 
It's on the list. But it will probably be a full load and drop system. The ships don't play well with AI. Next patch is commander abilities.
itsniko 23 Jul @ 12:39pm 
cant you add ai to the ships that defend corners you can disable simulation till players are nearby it can simulate an attack on ship
Hypoxic  [author] 6 Jul @ 2:11pm 
# Alpha Version v0.9.2

- Added traits based on inventories upon spawning.
- Medikit = medic
- ToolKit = engineer
- MineDetector = explosiveSpecialist
- Added ability to toggle AI globally or for each team (CBA Settings)
itsniko 6 Jul @ 6:19am 
how to disable independent ai dont attack because of them
Ted 25 Jun @ 1:21pm 
That would be so very much appreciated.
Hypoxic  [author] 25 Jun @ 12:57pm 
The maps labeled cup have cup loadouts and vehicles. I can make a vanilla version in next patch.
Ted 25 Jun @ 12:56pm 
Nope no CUP vehicles that would explain it. Darn was super excited for the porto map
Hypoxic  [author] 25 Jun @ 12:55pm 
Oh do you have CUP vehicles loaded? The config checks for it.
Ted 25 Jun @ 12:37pm 
wow this mission is great! cant seem to find the porto mission even with the dependencies though
Hypoxic  [author] 22 Jun @ 1:38pm 
Well people, the AI system has been released! Please check the change log for information. This is the first iteration of it and its pretty decent so far.