Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
- Added traits based on inventories upon spawning.
- Medikit = medic
- ToolKit = engineer
- MineDetector = explosiveSpecialist
- Added ability to toggle AI globally or for each team (CBA Settings)
Also, there is now a "seeding mode" it will disable silos at start and enable them based on player count in order to funnel players closer together when at a low count.
I really do hope we could get a version that mimics that more. I beleive their was a composition for a carriers internals that could be used
OOOOOHHHH AND TRAILER DONE IN 2142 STYLE VID IS JUST CHERRY ON TOP
- Capturing should be on foot only. My worry is in a team of MRAPs could just do laps around the map and be relatively hard to deal with.
- While the UI is very pretty, it should see-through, or have options to have it fade in and out depending on facing, proximity, etc.
The rest of the mode has lots of potential, I'm very excited to see it grow.