RimWorld

RimWorld

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Cyberware 2077
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Mod, 1.5, 1.6
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3.438 MB
26 May @ 7:40pm
21 Jun @ 1:15pm
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Cyberware 2077

Description
Adds a variety of different cyberware implants from Cyberpunk 2077 (2.0+)

Update 1.3.0: Cyberdecks are finally here! Also added a second variant of Mantis Blades, featuring increased penetration at the cost of higher mental break threshold.
Also, 1.6 compatibility. Quite a few things have been changed, renamed and slightly reworked for this version. 1.5 saves may not be fully compatible in 1.6 - expect bugs.

This is not a replacement for mods like EPOE, instead it's meant to work alongside those mods. Almost all cyberware implants can be installed alongside normal implants/prosthetics. They typically offer powerful combat-related buffs, but also come at a cost to the user's mental state. Happier and more mentally stable pawns will be able to safely handle more cyberware than unhappy or unstable pawns.

ISSUES: See KNOWN ISSUES at the bottom

Current features:
For a full list of cyberware with stats/descriptions, see this Google doc: https://docs.google.com/document/d/1s99r-F8rQR9USSISSjN1P02jSIKfGt_IfwIAp7cyCb0/edit?usp=sharing

--------------------------------------------------

Operating Systems:
Only one may be installed.
For extra Operating System slots, use the Multi-OS Patch

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- Chrome Compressor:
A type of OS cyberware that reduces mental impact, allowing the user to tolerate more cyberware.
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- Sandevistan:
A class of OS cyberware, giving the user the ability to increase their mental and physical speed. The user sees everything in slow motion but feels like they're moving at normal speed. To everyone else, it looks like they're moving faster. While these typically increase aiming speed and decrease cooldowns, they do not increase cyclic rate of automatic weapons, and these may not be worth using with higher-speed sandevistans.
--- Zetatech sandevistan
--- Dynalar sandevistan
--- QianT "Warp Dancer" sandevistan
--- Militech "Falcon" sandevistan
--- Militech "Apogee" sandevistan
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- Berserk:
A class of OS cyberware, giving the user the ability to enter a primal rage state that temporarily decreases damage taken, but only allows the use of melee weapons.
--- Moore Tech berserk
--- BioDyne berserk
--- Zetatech berserk
--- Militech berserk
--------------------
- Cyberdeck:
A class of OS cyberware, giving the user a set of various offensive Quickhacks that directly affect targets.
--- Militech Paraline
--- Biotech Sigma
--- Raven Microcyber
--- Arasaka Shadow
--- Tetratronic Rippler
--- Netwatch Netdriver
--- Militech Canto
--------------------------------------------------

General Cyberware implants:
A class of 27 different cyberware implants, all fully intercompatible with all other implants.
Most of these offer powerful stacking buffs, increasing attack speed, accuracy, melee damage, hit chance, dodge chance, armor, or movement speed. Some are meant to build upon others' boosts. Some might grant an ability.
Install as many as you want, the only limit is your mental state.

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-Nervous System:
--- Stabber
--- Visual Cortex Support
--- Neofiber
--- Kerenzikov
--------------------
-Frontal Cortex:
--- Memory Boost
--- Ex-Disk
--- Kerenzikov Boost System
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-Circulatory System:
--- Biomonitor
--- Microrotors
--- Clutch Padding
--- Blood Pump
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-Integumary System:
--- Subdermal Armor
--- Proxishield
--- Optical Camo
--- Pain Editor
--- Chitin
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-Skeleton:
--- Bionic Joints
--- Titanium Bones
--- Dense Marrow
--- Rara Avis
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-Hands (fully compatible with bionic arms):
--- Handle Wrap
--- Shock Absorber
--- Ballistic Coprocessor
--- Immovable Force
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-Legs (fully compatible with bionic legs):
--- Fortified Ankles
--- Leeroy Ligament System
--- Jenkins' Tendons
--------------------------------------------------

Body part replacements:
These are installed like normal bionic arms and eyes.

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-Arms:
High-quality cyberarm replacements with increased durability, giving them an edge over the competition. Sometimes, literally.
Manipulation capacity is between Archotech arms and EPOE's Advanced Bionic arms, though you might find the combat bonuses make them better than both.
--- Gorilla Arms
--- Mantis Blades
--- Higurashi 20-13 Mantis Blades
--- Projectile Launch System
--------------------
-Eyes:
Kiroshi optics are high-quality products, offering increased resiliency and performance over their competitors' products.
Sight capacity is between Archotech eyes and EPOE's Advanced Bionic eyes, though you might find the combat bonuses make them better than both.
--- Kiroshi "Stalker" eyes
--- Kiroshi "Doomsayer" eyes
--- Kiroshi "The Oracle" eyes
--------------------------------------------------

The Relic 3.0:
Dramatically improves user's mental state, allowing them to easily tolerate extreme amounts of cyberware, at the cost of becoming totally psychically deaf. Requires an AI persona core.

--------------------------------------------------

I did my best to try to keep things faithful to the original game while retaining some semblance of balance. Certain implants have also had their functions swapped in a way that made more sense to me.

Made for use with Combat Extended and Elite Bionics Framework, but it should work fine without them. Also integrating compatibility with a mod that basically adds Cyberpsychosis.

I would also like to offer thanks to 004GP for making Internal Armor Plates Standalone, as his mod formed the basis for the armor enhancing effects in this one.

KNOWN ISSUES:

Implants are replacing entire bodies!!! (e.g. the Torso):
--- Known to be caused by using saves from an older version of this mod (V# 1.1 or earlier). If this is popping up, please use this forked version of the mod: Cyberware 2077 - Limited Slots Version. Please note: This version of the mod will have limited future support. It may become a patch later on, requiring this main mod file.

Melee dodge chance is insanely high!!!:
--- Reportedly caused by VCR, but I didn't see the issue happen when I tested this with VCR. It's probably a different mod causing it. My mod does not modify base dodge chance whatsoever - it does increase the maximum cap when Combat Extended is installed, but ordinary pawns aren't able to achieve that.

This is a newish mod, so please expect and report bugs.
Popular Discussions View All (2)
6
1 Jul @ 1:14pm
in 2077 what makes someone a criminal?
e g g
1
25 Jun @ 6:05am
DODGE CHANCE ISSUES
EveningSky
97 Comments
J0hnsy 20 Jul @ 4:50am 
When playing with combat extended, the information screen for all the bionics has their armour values present as flat +numbers, instead of the traditional combat extended blunt depth and sharp depth in mm. Also, the armour penetration value for weapons such as the mantis blades is a single +% value instead of blunt and sharp depth. Is this just mislabelled, or is my load order wrong in some way?
jeredibujosnavarrete 17 Jul @ 7:22pm 
hello, im having a bit of trouble with this mod in 1.6. when i try to install an implant into a colonist with tons of implants the notification of replacing this whit that completely overlaps the install button, not letting me install the implant i want
free kill 17 Jul @ 11:55am 
is mod is awesome, but god damn the biotech sigma implant is the most broken thing i've seen in a while. I thought it required other pawns to have bionic limbs or bombs but no you can just use them whenever. manged to cripple whole raids in seconds with it. very fun, but really busted.
Skyburn 16 Jul @ 3:25am 
Also, absolutely amazing bionics mod otherwise, thank you!
Skyburn 16 Jul @ 3:23am 
https://imgur.com/a/6U1idK3
Here's the screenshot. I was fooling around in dev mode, choosing between bionics mods, and you can notice another issue here. When hovering over the install optic camo, when a pawn has some.. excessive amounts of implants, due to this replacement visual error, you can't actually click on the operation anymore.
EveningSky  [author] 15 Jul @ 10:41am 
Okay, I see where it does that. I did verify that the parts are not actually replaced, so functionally it works as intended. I'll have to look into why it reports that way.
EveningSky  [author] 15 Jul @ 9:46am 
@Skyburn i didn't see that when i tested it? really weird, can you post up a screenshot?
Skyburn 14 Jul @ 3:45pm 
Hmm, it seems to incorrectly say that it will replace one or the other part when installing bionics. For example having a kereznikov and trying to install a biomonitor will say that it "replaces" kereznkov, when in fact it doesn't.
Same if you have bionic eyes, or try to install titanium bones in the torso slot when biomonitor is already there. All are compatible and install correctly, but the "replacement" notification is there.
I'm running this together with EPOE and Integrated Implants.
TJ 13 Jul @ 11:06am 
Cool Mod Choom:steamhappy:
TheSordishMan54 13 Jul @ 12:01am 
Darn, this mod is really getting more exapnded than last time I've saw when it wasn't that expanded back then. As an average cyberdeck enjoyer, I would definitely chrome my colonists up with cyberware, preemo quality here!

And yes I just recently did beat Cyberpunk 2077 over a week ago in 1 July of this year.