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-The presence of landing ships seems to reassure the AI during a war that is has no use for armies, which sometimes means one landing ship repeatedly launching 1 marine army onto a defended planet hopelessly - infinitely stalling the war.
-AI accesses too many focuses concurrently and ends up with wacky fleets composed of a handful of vessels across 12+ different ship types, erasing individual military identity/specialization (+ its tactically incoherent).
-Sometimes the AI decides to make a fleet ~90% out of support ships, like webifiers or landing ships, leading to hilariously impotent navies. If these wet-noodle fleets meet the battle is doomed to become an endless mating ritual dance, as neither side can damage the other nor compel them to retreat - infinitely stalling the war.
Oh! My bad ! Thank you for the reply!
It seems I understand that "Hallucination" (NONE / NONE) is the specific implementation of the "Hallucinator" (M4P1 / M10A2) mechanism.I initially thought "Hallucination" (NONE / NONE) was also an independent ship configuration.
谢谢!我似乎理解了,"Hallucination"(NONE / NONE)是"Hallucinator"(M4P1 / M10A2)机制的具体实现。我还以为"Hallucination"(NONE / NONE)也是一套独立的舰船配置。
When entering combat, Hallucinator ship generates hallucinations.
These hallucinations have high targeting priority, drawing enemy fire and absorbing damage.
They disappear after a short duration and cannot be directly controlled.
https://forum.paradoxplaza.com/forum/threads/mod-special-ships-shipbuilding-focus-mod-description-and-ship-introductions.1760854/
Additionally, based on the description, I initially thought that "Hallucinator" (M4P1 / M10A2) was designed to enhance focused fire efficiency (similar to Deep Space Sky Fortress).
是我看错了么?我找不到"Hallucination"(NONE / NONE)这艘战舰。
此外,看描述我还以为"Hallucinator"(M4P1 / M10A2)是(类似深空擎天堡)增加集火效率的呢。
Place NSC below this mod in the load order. That should prevent any issues.
@焱淼
It's definitely possible. In fact, when I first created this mod, that's how it worked. However, many users were confused because the edicts weren't visible even though the mod was enabled. That's why I changed it to the current system.