Stellaris

Stellaris

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Special Ships : Shipbuilding Focus
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27 May @ 9:14am
11 Jul @ 12:18pm
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Special Ships : Shipbuilding Focus

In 1 collection by BaBoFantasy
[Collection] Better Ship Behaviors
5 items
Description
Special Ships : Shipbuilding Focus

Special Ships: Shipbuilding Focus is a mod that adds unique ships to Stellaris, enhancing the strategic and tactical depth of space battles.
Rather than simply introducing bigger ships, this mod adds a variety of specialized vessels to enrich your fleet combat experience.
Here[forum.paradoxplaza.com] is the detailed information about the ships added by the mod.


UPDATE 202506231

1. Hallucination ships now absorb enemy attacks more effectively.
- Changed so that each hallucination ship only generates one hallucination.
- Hallucination HP has been increased.

2. AI empires will now use more special ships and fewer regular ships (especially corvettes and destroyers).

3. Improved compatibility with other mods, including ACOT.

Existing save files can still be used after this update.


Over 20 New Unique Ships



With seven different Shipbuilding Focus edicts, you can access more than 20 new types of special ships.
You may choose to activate only a few edicts to focus on certain ship types—or pay greater costs to unlock them all and form a powerful, well-rounded fleet.



The Carrier Focus lets you build advanced carriers equipped with powerful strike craft.
The Missile Focus enables ultra-long-range missile ships that outperform conventional missile vessels.
The Heavy Armor Focus provides heavily armored ships that crush enemy firepower.
The Small Ship Focus offers versatile early-game ships to dominate early wars.
The Large Ship Focus grants access to colossal warships with devastating firepower.
The Marine Focus allows you to deploy specialized troop carriers for planetary invasions.
The Fortification Focus introduces space mines, mobile fortresses, and even a massive interstellar cannon.



These edicts become available once you finish researching Destroyers.
Detailed tooltips in-game provide full information on each ship and its abilities.


Full AI Integration

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AI empires fully understand all of this mod's content and engage in combat with uniquely themed fleets based on their individual preferences.
If you want, you can use starting species traits to lock a specific shipbuilding focus for a custom AI empire.


High Compatibility

Fully compatible with Better Ship Behaviors, and using them together is highly recommended.
It is also fully compatible with NSC, ESC NEXT, ASB, ACOT, Gigastructure, and all shipset mods.
To use it with Real Space Ships in Scaling, apply this compatibility patch.
All compatible mods must be placed above this mod in the Paradox Launcher mod list.
However, NSC, ESC NEXT, and their addons must be placed below this mod.


Language Support

Shipbuilding Focus supports all Stellaris official languages, but in English.
日本語化 by karokaro3.
Traduções Portugues (BR) by Oliveira.
中文翻译 by 卡尔文迪斯梅特.


Please enjoy the mod and don't hesitate to leave comments or feedback!


[discord.gg]
118 Comments
Callipygian Apricat 12 Jul @ 4:06am 
I'll make a crude patch to remove the main two offenders, but some of these problems seem pretty vexing to fix given the AI's temperament. Ultimately the fact that one landing ship in a fleet can entirely erase the AI's interest in building armies can be crippling (and, to be quite honest, I'm not sure I understand the vision behind landing ships since they're just an extra expensive army transport). In any event, I'm not sure any empire particularly wants to have more than 2 specializations anyways, there's not really any pros thematically or practically set against a parade of possible misfortunes. I'm not sure how much of this can be resolved with fleet templates since the accessibility of these ships is inherently unstandardized. But that's just my stream of consciousness, I just wanted to let you know. Cheers, and thanks for all your hard work!
Callipygian Apricat 12 Jul @ 4:04am 
-Sometimes in wacky cases where webifiers are the only surviving ships, they can pin a small number of enemy ships while staying out of range - leading to infinite stalemate.
-The presence of landing ships seems to reassure the AI during a war that is has no use for armies, which sometimes means one landing ship repeatedly launching 1 marine army onto a defended planet hopelessly - infinitely stalling the war.
Callipygian Apricat 12 Jul @ 4:04am 
Absolutely glorious mod, I adore the erudition behind it. But it does pretty aggressively hamstring the AI. From what I've seen:
-AI accesses too many focuses concurrently and ends up with wacky fleets composed of a handful of vessels across 12+ different ship types, erasing individual military identity/specialization (+ its tactically incoherent).
-Sometimes the AI decides to make a fleet ~90% out of support ships, like webifiers or landing ships, leading to hilariously impotent navies. If these wet-noodle fleets meet the battle is doomed to become an endless mating ritual dance, as neither side can damage the other nor compel them to retreat - infinitely stalling the war.
Patchouli knowledge 10 Jul @ 12:29am 
@BaboFantasy
Oh! My bad ! Thank you for the reply!
焱淼 9 Jul @ 10:04pm 
@BaBoFantasy Thanks!

It seems I understand that "Hallucination" (NONE / NONE) is the specific implementation of the "Hallucinator" (M4P1 / M10A2) mechanism.I initially thought "Hallucination" (NONE / NONE) was also an independent ship configuration.
谢谢!我似乎理解了,"Hallucination"(NONE / NONE)是"Hallucinator"(M4P1 / M10A2)机制的具体实现。我还以为"Hallucination"(NONE / NONE)也是一套独立的舰船配置。
BaBoFantasy  [author] 9 Jul @ 9:26pm 
@焱淼
When entering combat, Hallucinator ship generates hallucinations.
These hallucinations have high targeting priority, drawing enemy fire and absorbing damage.
They disappear after a short duration and cannot be directly controlled.
https://forum.paradoxplaza.com/forum/threads/mod-special-ships-shipbuilding-focus-mod-description-and-ship-introductions.1760854/
焱淼 9 Jul @ 8:22pm 
Did I misread it? I couldn't locate the battleship named "Hallucination" (NONE / NONE).
Additionally, based on the description, I initially thought that "Hallucinator" (M4P1 / M10A2) was designed to enhance focused fire efficiency (similar to Deep Space Sky Fortress).

是我看错了么?我找不到"Hallucination"(NONE / NONE)这艘战舰。
此外,看描述我还以为"Hallucinator"(M4P1 / M10A2)是(类似深空擎天堡)增加集火效率的呢。
焱淼 9 Jul @ 7:32pm 
Got it, my bad. Thanks for the reply!
BaBoFantasy  [author] 9 Jul @ 7:22pm 
@Patchouli knowledge
Place NSC below this mod in the load order. That should prevent any issues.

@焱淼
It's definitely possible. In fact, when I first created this mod, that's how it worked. However, many users were confused because the edicts weren't visible even though the mod was enabled. That's why I changed it to the current system.
焱淼 9 Jul @ 6:50pm 
Can we hide the "edict" at the start of the game and only show it after the relevant tech is unlocked?