Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Since I'm a solo modder, I don't have the capacity to support older versions.
@Pinenuts
네 됩니다. 다만 ASB ironman 을 쓰시는 걸 더 추천하고요, ASB 를 쓰더라도 함선행동은 BSB 의 행동으로 덮어씌워질껍니다.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1880071041
Could you please describe the issue in more detail?
Do you mean that you're unable to equip the Sniper Combat Computer on the Stinger, or that it can be equipped but the ship behavior is acting strangely?
Sorry if im wrong but it looks like this for me.
I've checked both the thread and your comment.
You're right. This issue might have existed since the beginning of Stellaris, but for much of the game's history—until around a year or two ago—ships essentially just rushed into combat.
Because of that, the problem didn't really surface unless someone added new ship behaviors through modding.
However, with the recent changes to vanilla Stellaris' Artillery and Carrier combat behaviors, ship engagement ranges have increased and made the issue much more visible.
It looks like that save was played in a no-mod environment. In fact, even that save file works fine if you load it with the Better Ship Behaviors mod enabled.
Please check my forum post here:
https://forum.paradoxplaza.com/forum/threads/ship-in-combat-circling-issue-and-the-solution-i-suggest.1746912/