Barotrauma

Barotrauma

131 ratings
Robotrauma Remake
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File Size
Posted
Updated
12.639 MB
28 May @ 8:04am
30 Jun @ 6:57am
7 Change Notes ( view )

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Robotrauma Remake

Description
Robotrauma Remake
Robotrauma Remake is an expansion and continuation of the abandoned "Robotrauma" project, introducing advanced technologies, exoskeletons, firmware, genetic disks, implants, and new AI behaviors to the world of Barotrauma.

What's in the mod?
  • Dozens of mechanical and robotic items to craft
  • Armored exosuits built for extreme depths
  • Modular chip system for augments and firmware
  • Cosmetic robot frames and customizable modules

Compatibility
The "Robotrauma Remake" mod is fully functional in both Singleplayer and Multiplayer. It can safely be used in online sessions.

Development Status
The mod is in active development. There may be bugs or balance changes - all reports are welcome!

Have an idea or want to help?
Join the discussion in the comments section or report a bug. Let's develop this project together!

I am currently focusing on developing the Robotrauma Remake mod.
I am currently focusing on developing the main version of the Robotrauma Remake mod, so I do not plan official compatibility patches with other major mods. If you want to create or already have a compatibility mod with other mods, I invite you here

Acknowledgements and Source
Based on the original mod Robotrauma by the author Versus and HyperBlazing. The project has been abandoned and this version will be developed. We thank them for the work they have done.

Compatibility Patches
Here you will find links to official or community-made compatibility patches for Robotrauma Remake. These patches are designed to make this mod work smoothly alongside other popular mods.
Current Compatibility Patches:

Community Translations
The following people have contributed translations for this mod
Popular Discussions View All (4)
83
9 Jul @ 12:37pm
PINNED: Report Bugs and Issues
Kaofan
39
10 Jul @ 12:57am
PINNED: Suggestions & Ideas
Kaofan
3
11 Jun @ 12:55pm
PINNED: Translation
Kaofan
191 Comments
Honor Guard 11 hours ago 
some testing later, the damage is capped it seems (80 is his max for pretty much all damage types)
Metalblack 10 Jul @ 4:39pm 
what is the use of oxygen tank in frames ? like the repair frame, it has an oxygen tank slot
DevilToast 10 Jul @ 1:23pm 
@IronTyde all armor weapons are built in versions of already existing weapons
IronTyde 10 Jul @ 9:52am 
The grapple is a weapon of lies
Honor Guard 9 Jul @ 10:48pm 
so a slight issue the group I have played with it, the robot somehow is effectively immortal (Took a shot from Eteranlism (MW Revolver with 100% AP & is loaded with a dirty bomb + nuclear railgun shell) to be put down)
DevilToast 9 Jul @ 9:22pm 
@IronTyde it's just a built in harpoon gun
IronTyde 9 Jul @ 7:04pm 
i shall ask again till pointed into another direction. how does grappling hook work or supposed to work so far i only noticed to be able to rope in corpses. with sail exoframe
GLaD0S 9 Jul @ 4:11am 
is there a place i can look where i can heal damages such as bullet wounds
NomaT 8 Jul @ 7:19pm 
make it player exclusive in campaign mode, the damn npc robots everywhere
cyberneticReverb 4 Jul @ 4:48pm 
First off, avid fan of the original Robotrauma, and glad to see your work in continuing and improving the mod. It's also almost completely plug-n-play with regular Baroverhaul (not Classic) - albeit that changes made to the research table completely remove a function added in one of Baroverhaul's updates, which allowed genesplicing for plants.
(This occurred with the original Robotrauma mod, too. I think it's something to do with item tags? I'm not too well versed in modding, personally... )