Barotrauma

Barotrauma

Robotrauma Remake
192 Comments
MagLight 2 hours ago 
@MetalBlack it's for the NPCs, their ai will have problems without a oxygen tank slot (since the frame occupies the same slot as the diving suit)
Honor Guard 15 hours ago 
some testing later, the damage is capped it seems (80 is his max for pretty much all damage types)
Metalblack 10 Jul @ 4:39pm 
what is the use of oxygen tank in frames ? like the repair frame, it has an oxygen tank slot
DevilToast 10 Jul @ 1:23pm 
@IronTyde all armor weapons are built in versions of already existing weapons
IronTyde 10 Jul @ 9:52am 
The grapple is a weapon of lies
Honor Guard 9 Jul @ 10:48pm 
so a slight issue the group I have played with it, the robot somehow is effectively immortal (Took a shot from Eteranlism (MW Revolver with 100% AP & is loaded with a dirty bomb + nuclear railgun shell) to be put down)
DevilToast 9 Jul @ 9:22pm 
@IronTyde it's just a built in harpoon gun
IronTyde 9 Jul @ 7:04pm 
i shall ask again till pointed into another direction. how does grappling hook work or supposed to work so far i only noticed to be able to rope in corpses. with sail exoframe
GLaD0S 9 Jul @ 4:11am 
is there a place i can look where i can heal damages such as bullet wounds
NomaT 8 Jul @ 7:19pm 
make it player exclusive in campaign mode, the damn npc robots everywhere
cyberneticReverb 4 Jul @ 4:48pm 
First off, avid fan of the original Robotrauma, and glad to see your work in continuing and improving the mod. It's also almost completely plug-n-play with regular Baroverhaul (not Classic) - albeit that changes made to the research table completely remove a function added in one of Baroverhaul's updates, which allowed genesplicing for plants.
(This occurred with the original Robotrauma mod, too. I think it's something to do with item tags? I'm not too well versed in modding, personally... )
Kaofan  [author] 2 Jul @ 10:35am 
@chilfang

Yes, they should be resistant to "husk infection"
chilfang 2 Jul @ 9:14am 
Are robots immune to husk infection? If i'm reading the code right then it should be a yes but I could be wrong
Mad Maximus 30 Jun @ 8:32pm 
So couple things:

1) Thank you for the fix, the burn and the acid is alot more tolerable. In fact, it also feels like 1 mudraptor isn't an automatic death sentence anymore.

2) @ChrisWaffle, the robots have a couple extra vulnerabilities but it's not like they're gonna be OP.
ChrisWaffle 30 Jun @ 6:25pm 
Respectful as possible ask
(If it's mentioned in other comments then I am sorry)
Does this mod address how absolutely busted robots were in Robotrauma? I sincerely do not mean to come in with a bad impression or expectation, I actually was pleasantly surprised to see this remake.

I run a MP server, we do weekly sessions and I've done a campaign with Robotrauma before. Robots, without a doubt, were OP as hell lmao, I say that playing as one.

If this question is answered already somewhere obvious, feel free to have me shot at dawn.
Mad Maximus 30 Jun @ 6:16pm 
I saw the Change Notes and I thought I wrote a response.

Thank you! I'll test the new update soon.
Kaofan  [author] 30 Jun @ 2:22pm 
@Mad Maximus

I appreciate your response and I understand where you're coming from. I’m not deleting feedback to hide anything — I simply want to keep the comment section clear of repeated posts that may confuse other users into thinking nothing is being done.

The issue you’re mentioning has already been fixed in the June 30 update, and it’s available now. I’ll make sure to highlight important bugfixes more clearly in the changelog or the description in the future so people are aware the problems have been addressed.

Your input is valuable — if you still encounter the issue after the latest patch, please feel free to report it. I’m always open to bug reports. Constructive feedback is welcome.
Mad Maximus 30 Jun @ 2:14pm 
Yes, Writing criticisms about the problem EVEN IF IT SEEMS REPETITIVE, is still valid.

Also, me and another person looked back at previous comments and noticed "Hey, somebody also made a mention of this but it was WEEKS ago and nothing's still changed"

I get you may have some other things to focus on, and I understand that, but you can't just blatantly delete commends that repeat the same message because all it does is make it seem like you're hiding something.
Kaofan  [author] 30 Jun @ 2:11pm 
@Mad Maximus

Writing criticism and overlooking older comments where they still exist. Is sending the wrong message to me. I clearly wrote in older comments that I am fixing this problem.

""Please write without any criticism"; except, if there wasn't a problem, then I wouldn't be writing to begin with." - So you think writing criticism about this problem is appropriate?

Somehow I don't think so. Besides, as I wrote earlier, I don't tolerate messages that are written openly about criticism rather than about a problem. So in the future, instead of criticizing, it's better to write the problem right away.
Mad Maximus 30 Jun @ 1:23pm 
@Kaofan

Then you would have no issue for further mention of the problems then. I don't understand why you are deciding to delete comments that are trying to highlight an issue.

"Please write without any criticism"; except, if there wasn't a problem, then I wouldn't be writing to begin with.

Deleting the comments just sends a bad message, even if those comments may seem repetitive.
Kaofan  [author] 30 Jun @ 3:06am 
@Mad Maximus

It's not my problem that you can't read other old comments where I mentioned that it will be fixed. I read all comments and try to answer them when possible in my time. And your criticism is not to highlight the problems. If you see a problem other than high damage dealt to Robots, please write without any criticism. I will not tolerate such criticism, everyone has their own time and privacy and this must be respected as well.
Mad Maximus 29 Jun @ 5:51pm 
So, because criticism is not acceptable here, I may as well repeat an issue.

Burn damage is multiplied. Acid Burn damage is also multiplied.

After running a test with this mod and the original robotrauma mod, I can say for certain that Ballast Flora can now instantly kill you if you're not careful, and fires in the sub can very QUICKLY kill you if you're not careful.

Unfortunately, my and a couple other peoples' comments are being deleted highlighting these issues, and while this isn't my mod, it's also not that great to delete a comment that's merely highlighting an issue.
IronTyde 25 Jun @ 7:31pm 
hows does the grapplein hook work? Its currently acting like a harpoon and dont know if im just missing a part using it wrong it does not pull creatures in or me closer to a structure
Onichan 25 Jun @ 7:52am 
What is needed for: Sailor's External Memory Drive
ThePhantomX64 24 Jun @ 5:57pm 
Also was wondering if the improved (now called Enhanced Husks due to the old mod basically being abandoned and handed off to a new mod dev) was implemented with a patch of sorts? I know the old version of this mod has one still out there.
ThePhantomX64 24 Jun @ 5:53pm 
How do robots stand against Sonar damages in Real Sonar? Do they end up getting nerve damages and all? Curious if this has a build in patch for it or if I need to do something to patch this to work?
Rice 24 Jun @ 2:45pm 
Holy hell the robots are so absurdly easy to kill now, I blink from a welding tool and my hp pool is entirely gone, what the hell is your idea of balancing???
Myth Nightstar 21 Jun @ 11:59am 
How do i repair Torn Frames?
washedAwry 18 Jun @ 7:10pm 
is there a way to restrict bots from becoming robots? furthermore, is there a way to specifically prevent anyone from starting as a robot, so that transference is required to make one?
MrTwixe 18 Jun @ 9:08am 
Is this mod compatible with non-classic baroverhaul without a patch?
IronTyde 17 Jun @ 9:41pm 
Anyone know what immolate exo-suit buff provides?
DevilToast 17 Jun @ 4:13pm 
Basic Rundown:
For repairing blunt force trauma and burns: Wrench
For repairing water damage: Screwdriver
For repairing Lacerations and Bites: Welding Tool
For repairing internal damage: FPOGA Circuits and Copper
For repairing bullet wounds and deep tissue damage: Steel and Iron
Mad Maximus 17 Jun @ 4:04pm 
Can we get an entire description for how to repair all forms of damage for this mod?
Mad Maximus 17 Jun @ 3:58pm 
How do we repair lacerations / bite wounds?
konichiva 17 Jun @ 3:42pm 
Я не могу понять для чего нужен косметический женский корпус и как его получить, кто нибудь знает что с этим делать?
Ѧrky 17 Jun @ 9:48am 
@Kaofan

Sure, I wound up getting a low percentage data drive like the ones you stick in a robots gene port. There seems to be no way to improve the quality of it, am i missing something?
Kaofan  [author] 17 Jun @ 8:29am 
@Ѧrky

I don't understand your question, can you write in detail?
Ѧrky 17 Jun @ 8:06am 
How does one go about improving the percentage of drives?
Kaofan  [author] 16 Jun @ 4:35am 
@DevilToast

True
Kaofan  [author] 16 Jun @ 4:35am 
@Honor Guard

Honestly? I don't know XD
Kaofan  [author] 16 Jun @ 4:34am 
@GustavThePigeon

Not at the moment, but I am slowly making this an option.
DevilToast 15 Jun @ 5:51pm 
@archer You are playing as a robot, what did you expect?
GustavThePigeon 15 Jun @ 2:06pm 
yo quick question can you combine tier 1 genetic drives to achieve tier 2 (for example combining 2 tier 1 moloch genetic drives to get 1 tier 2
Honor Guard 15 Jun @ 1:36pm 
So I must ask, do robots
1. Stil capable of spawning in place of NPCs on stations?
2, can they still get the name Chappy?

(Asking since I got a Lot of memories of Chappy the station protector)
Archer 15 Jun @ 2:16am 
water damage? wtfisbullhit??
Scavenger-lookin Arachnoid 14 Jun @ 7:42pm 
Spice, thats just you.
doggo 13 Jun @ 9:51pm 
Is it possible to make something similar to the guide made for the original mod? I have no idea what the new genetic drives or extra drives do lmao
Spice 13 Jun @ 6:04pm 
robotrauma causes bad rubber banding with 4+ players, with all nt addons
Cynnobin 13 Jun @ 4:20pm 
Lmao fair, sorry It's really only 3 mods but I linked the sub mods just to be safe (thanks tho)
Kaofan  [author] 13 Jun @ 3:15pm 
@Cynnobin

Wow.....take it easy, you're giving me too much to do. For now I'm focusing on developing this mod, maybe when I get bored I'll introduce a "Patch" to other Mods