Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Had a few friends on college that didn't quite get English, this site got them through to graduation with decent grades.
I am also not British, I am Irish-German if anything (i.e. dumb American).
Yeah, the ship crew thing is something I haven't figured out yet. It's on the list as an 'eventual' item.
This will prevent you from creating ground units on all planets as well as prevent you from creating ships on Kuat.
To undo this, please intentionally lower your infrastructure score to disable the bonuses provided by the event. A fix will be coming soon, which will likely be a reduction in the discount provided by this mod.
Thank you for this Mod! Mod is working fine for me and I am really enjoying the gameplay.
Considering this mod adds $250k income per cycle and makes producing units super cheap/quick, you could set aside a few planets just for increasing crew generation. I would recommend doing this to planets NOT on the front lines though