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Although that doesn't help with the off hand stuff, well to be fair, only having a Wakizashi as off hand is fine, usually Katanas were wielded with two hands on the hilt, although there were times two sword were wielded at ones, which at that point making a throwing dagger model offhand with a swiping animation instead of throwing animation might do the trick.
And then just add some Tachi and Uchi and Odachis here and there some 2 handed with different right click abilities and some being one handed without the right click which can then be combined with the Wakizashi or a Bow.
Cool weapon, although I prefer the focus on the single weapon as appose to wielding two weapons and using that single weapon with both hands, effectively giving you a right click skill with the weapon.
As for the off hand stuff, I think a dagger model with a swing animation can make do for a Wakizashi weapon.
I know the mod I mentioned before: Eba's Extra Equipment has two handed Spears, I'm not 100% sure if they are indeed used with both hands, I forgot.
<array name="modifiers">
<array>
<dict>
<string name="class">Modifiers::TriggerEffect</string>
<string name="trigger">collide</string>
<bool name="target-self">false</bool>
<float name="chance">1</float>
<int name="timeout">500</int>
<array name="effects">
<dict>
<string name="class">Damage</string>
<string name="physical-bind">collide-dmg</string>
<bool name="shield-blockable">false</bool>
</dict>
<dict>
<array name="conditionals">
<array>
<s>buff</s><s>has tag</s><s>mark</s>
</array>
</array>
</dict>
<dict>
<string name="class">Damage</string>
<string name="physical-bind">mark-dmg</string>
</dict>
</array>
</dict>
</array>
</array>