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Although that doesn't help with the off hand stuff, well to be fair, only having a Wakizashi as off hand is fine, usually Katanas were wielded with two hands on the hilt, although there were times two sword were wielded at ones, which at that point making a throwing dagger model offhand with a swiping animation instead of throwing animation might do the trick.
And then just add some Tachi and Uchi and Odachis here and there some 2 handed with different right click abilities and some being one handed without the right click which can then be combined with the Wakizashi or a Bow.
Cool weapon, although I prefer the focus on the single weapon as appose to wielding two weapons and using that single weapon with both hands, effectively giving you a right click skill with the weapon.
As for the off hand stuff, I think a dagger model with a swing animation can make do for a Wakizashi weapon.
I know the mod I mentioned before: Eba's Extra Equipment has two handed Spears, I'm not 100% sure if they are indeed used with both hands, I forgot.
<array name="modifiers">
<array>
<dict>
<string name="class">Modifiers::TriggerEffect</string>
<string name="trigger">collide</string>
<bool name="target-self">false</bool>
<float name="chance">1</float>
<int name="timeout">500</int>
<array name="effects">
<dict>
<string name="class">Damage</string>
<string name="physical-bind">collide-dmg</string>
<bool name="shield-blockable">false</bool>
</dict>
<dict>
<array name="conditionals">
<array>
<s>buff</s><s>has tag</s><s>mark</s>
</array>
</array>
</dict>
<dict>
<string name="class">Damage</string>
<string name="physical-bind">mark-dmg</string>
</dict>
</array>
</dict>
</array>
</array>
<array>
<dict>
<string name="class">Modifiers::TriggerEffect</string>
<string name="trigger">dash</string>
<bool name="target-self">true</bool>
<float name="chance">1</float>
<int name="timeout">100</int>
<array name="effects">
<dict>
<string name="class">SpawnUnit</string>
<string name="unit-bind">mark-unit</string>
</dict>
</array>
</dict>
</array>
> Small step forward into a swing that guarantees a parry if you hit someone with it and does minor damage as well.
And preferably, since Katanas were used both one and two handed, make the Tachi and Uchi have two versions, so people could combine it with the Wakizashi if they want to.
I suggest just going with a existing 1-handed animation for swinging the sword, and just make it take up both hands in the inventory, so no off-hand, and add things like:
> Tachi (A often longer Katana)
> Uchigatana (A somewhat shorter then Tachi Katana)
> Wakizashi (A much shorter, dagger like Katana)
> Odachi/Nodachi (A huge Katana)
With 4 types of eastern inspired sword you could give the 2-handed ones (Tachi/Uchi/Nodachi)
different right click skills:
> Very short duration for guaranteed evasions, not spammable.
> A straight downward cut with a little step forward when performed, hits hard, not spammable.
> A small step into a 360 degree spin, lots of reach, not spammable.
And maybe for the Fire subclass, make the active ability be a orange/flaming hot blade that swings?
Cool mod!
When you end up quickly going through all abilities it does look like you're just cutting crazy quickly with a Katana.
There is a lack of AOE (Area of Effect) but the marking usually takes care of that.
Fun stuff!
Once more, thanks for making the mod, it's my favorite instantly haha!
If you could add a little cutting effect or something, that'd be cool.
Playing through The Dark Citadel, getting some purple orbs to check out everything.
It does play fun, and the marking and then dashing to do damage is a very fun take on quick cuts as the Ronin dashes.
I have a question regarding that latter bit, is it possible to add little cutting noises when the damage is taken? Like the Ronin somehow reached them with their blade when dashing nearby already marked apponents.
Impressed by how quick you got this class made.
Thanks for making it!
And if Passing Strike only does damage whilst using dash charges as appose to simple walking into an enemy, it'd feel like the Ronin just dashed through someone, saw an opening and struck them with the ability that uses up the mark thanks to dashing through them.
It automatically makes it a more mobile and zig-zagg-y battle.
I went with that to play as a Ronin.
Although, I wonder, could you maybe add a Katana in the same style?
Where it just swings from 1 handed animations, but it uses both hands to wield in the inventory, and then add some cool right click ability to it.
What if instead of marking people with the Marking Blade skill, you use the dash charges, that mark the enemies you dash through.
And then replace the Marking Blade skill with a Area Of Effect Iai slash.
Kinda like how this mod for Heroes of Hammerwatch 1 has a forward slash and a circle slash?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1583662697&searchtext=samurai
Is it possible to make Passing Strike only work on Dashing through someone as appose to walking through someone?
It could probably become incredibly powerful if paired with the right trinkets where you just walk through enemies and they keel over.