Arma 3
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Scifi Spaceship Pack
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Data Type: Mod
Mod Type: Plane
File Size
Posted
Updated
96.410 MB
30 May @ 3:03am
30 May @ 3:28am
2 Change Notes ( view )

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Scifi Spaceship Pack

In 1 collection by Luca
The Kuiper Engagements: Extended
3 items
Description
Description:
This mod aims to add several flyable spaceships (vtols as far as the engine goes) usable in various scifi-settings.
  • Scipio-Class Corvette
  • Hanno-Class Gunship
  • Wyvern-Class Frigate
  • Basilisk-Class Destroyer

All ships support changeable missile launchers to allow for anti-air and anti-ground operation.
Turret weaponry can also be swapped that way (see known issues).
Some support ViV as well.

Known Issue
Editing vehicle attributes/pylons in the editor will screw up turret control, meaning you will need to set turret control under pylons again manually.
This is due to the pylon system being not exactly turret-friendly despite claiming to be so. Thanks BI...

May or may not do:
- Passenger compartments
- MFDs for pilots

Softdependency:
This mod by default supports: Kuiper Engagements Factions and also features various TKE themed paintjobs.

Retexture Template
A template for retextures is found here.[drive.google.com]

Credits:
Luca - Implementation
Yooles - Screenshots
Ranger - Crew animations
Luis - Cockpit
MSGDI - Base spaceship 'Buffalo'



Licence:
This addon is published under APL-ND[www.bohemia.net].
  • You may not reupload this addon.
  • You may not use this addon on monetized servers.
  • You may not change/rework any files of this addon.
If you want to do any of the above ask for permission first!
36 Comments
ricardo 7 Aug @ 8:44am 
bro I would absolutely give you a handy if you made some hard sci-fi ships, I'm talking covered in CIWS and missile systems, maybe some railguns, that would be sweet
Luca  [author] 2 Aug @ 12:27am 
@generalking007
I've only had that when placing them too close to the ground, you can also use a command the order them to fly in a certain height, look up 'flyInHeight'.
generalking007 1 Aug @ 11:18pm 
for some reason the spaceships want to just nosedive into the ground when ai controlled. i spawn them in the air and give them a move marker and they decide that they need to aim straight down and bury themselves in the dirt. I'm sure theirs something stupid im missing that would fix this but im stumped.
Forwarduntodawn 29 Jul @ 2:48pm 
A battleship in the sky would be terrifying, besides the Sci-fi mod, I haven't seen any ships of such an insane size be piloted before.
我爱全体女声优 22 Jun @ 5:45am 
also,could you please increase the range of radar?
我爱全体女声优 22 Jun @ 3:19am 
also they don't sink into water when they crash
我爱全体女声优 22 Jun @ 3:17am 
amazing mod,but can we have more armor for these ships? they can be shot down just by sereval air-toair missiles.....
Arcanum_wolf 16 Jun @ 1:54am 
Possible troop seats on the ships perhaps? I would love to use these as transports or something like them.
Mr.Wanaskiwin "Navarone" 8 Jun @ 11:31pm 
i was wondering if you could do a version of maybe just the Scipio corvette that is functionally a heli? i love flying these things but im not great with VTOLs.
gregjlanders 6 Jun @ 8:50am 
This looks fucking amazing OH MY GOD THERE'S 4 MORE PLANNEESS NEEEEUUUUU *BRRWWOOOSH*