Dwarf Fortress

Dwarf Fortress

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Dwarven Memorial
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qol, ui
Tags: dfhack, death
File Size
Posted
Updated
856.633 KB
31 May @ 8:21am
13 Jun @ 6:31am
5 Change Notes ( view )

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Dwarven Memorial

Description
-- ATTENTION ---
This mod needs DFHack to be installed. You can simply get it here (https://steamhost.cn/app/2346660/DFHack__Dwarf_Fortress_Modding_Engine/)

Overview
Remember your fallen, who united with the stone. Remember your brothers, who faced the armies of invaders. Remember… in the name of the divine stone, who is he? I see only the name…

Do you want to rewind to who this fellow dwarf was that died for an unknown reason? What was his/her profession? What about skills? This mod will help you with this!

What this mod is offering to you:

  • New Dwarf Memorial screen that will show you basic information about the dwarf:
    • Name, age, sex.
    • Kill count.
    • Masterpiece count.
    • Death year.
    • Death cause with information of a killer if it’s present.
    • A dream of the dwarf, and if this dwarf achieved it.
    • Artefact created by this dwarf, if present.
    • All skills of the dwarf that are sorted from the best.
    • All former notable positions dwarf held, like Militia Captain, Mayor, etc.
    • All engraved slabs with their text and the possibility to center on each slab.
  • Several overlays by which you can open the Dwarf Memorial screen. The overlays created for:
    • Tomb Zone
    • Coffin building.
    • Slab building and item.
  • By calling ‘dwarven_memorial’ in the DFHack console, you will open the Dwarven Memorial screen. This screen will show all of your fallen dwarfs. You can also open the details of a certain dwarf by clicking on the item in the list.

Future plans
  • Add information about artifacts created by the dwarf. Done in 1.1.0
  • Add information about noble positions held by the dwarf. Done in 1.1.0
  • Add information from the slabs if present (to accumulate all information on one screen). Done in 1.1.0
  • Add categorization on the Dwarven Memorial screen (dwarfs, other races, pets, etc.)

Q&A

Q: Can I enable this mod in the existing save?
A: Sure thing, it will be automatically activated when you install/subscribe.
16 Comments
L. Loire 18 hours ago 
Amazing mod :craftsdwarf:
RebOOter  [author] 7 Jul @ 1:34pm 
Thanks! :stein:
wan1694 7 Jul @ 3:34am 
Great mod!:pickax:
RebOOter  [author] 13 Jun @ 6:34am 
Meanwhile, a new update 1.1.0 has arrived!

1. Added information about the artifact created by a dwarf.
2. Added a new tab with notable positions held by a dwarf.
3. Added a new tab with all engraved slabs. The tab contains the slabs' texts and the button to center on the slab.
RebOOter  [author] 13 Jun @ 4:56am 
Thanks, I forgot about it! Fixed
Rat Bastard 13 Jun @ 1:55am 
The mods description still says it needs to be manualy installed despite it being fixed now.
RebOOter  [author] 9 Jun @ 2:31pm 
I found the problem!
It was a little trick with encoding and a BOM symbol at the beginning of the info.txt file.
Now it should work simply by installation with the last 1.0.3 update
So, no need to copy it manually anymore
RebOOter  [author] 9 Jun @ 12:01pm 
It didn't help :( The DFHack is still refusing to see this mod somehow
So, for now, the problem with installation is still actual
RebOOter  [author] 7 Jun @ 6:04am 
@Mobbstar oh, thanks, mate, I'll try this workaround!
Still, it's pretty strange why it works in other mods, but not with this one -- the devs keep silent :(
Wishing you the best with your mod as well!
Mobbstar 6 Jun @ 8:26am 
Hi, I just released a mod that also needs DF Hack. I found that scripts get initialised with the dfhack_flags.module, and the only ways to run it as a not-module are the developer paths (like you figured out) or as command in the launcher.

Since this mod has no gameplay effects, I evil-ly suggest that you simply remove the check for dfhack_flags.module, thereby always unconditionally running the script when the game starts.