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1. Added information about the artifact created by a dwarf.
2. Added a new tab with notable positions held by a dwarf.
3. Added a new tab with all engraved slabs. The tab contains the slabs' texts and the button to center on the slab.
It was a little trick with encoding and a BOM symbol at the beginning of the info.txt file.
Now it should work simply by installation with the last 1.0.3 update
So, no need to copy it manually anymore
So, for now, the problem with installation is still actual
Still, it's pretty strange why it works in other mods, but not with this one -- the devs keep silent :(
Wishing you the best with your mod as well!
Since this mod has no gameplay effects, I evil-ly suggest that you simply remove the check for dfhack_flags.module, thereby always unconditionally running the script when the game starts.
I tried to fix the positions of the overlay for slab and coffin, but I did it blindly cause changing resolution doesn't change anything on my side
I asked guys from the DFHack what could be wrong, 'cause everything is the same as for other mods
Thank you, @Chariot, for letting know!
I'll try to investigate the installation issue. Looks like I messed with the default running of the script
And the positions of overlays for coffins and slabs. What screen resolution do you have? Maybe it's the reason because I didn't test it for different resolutions :D
But about the overlap issue, it's kinda normal for the DFHack windows. If there's half of a texture under the window, it will always look like this =(
1. copying the 'dwarven_memorial.lua' and 'internal' folder from within the workshop mod folder
2. pasting these into the 'dfhack-config\scripts' folder (found within the base DF game folder)
opening the overlay from a tomb zone doesn't appear to have any issues, but is a little wonky when opening it from a coffin or slab (screenshot> https://i.imgur.com/vbw76pr.png ).
these issues are probably due to some installation mistake on my part tho.