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The issue appears to have been adding an actor component with the same name to the same object as something else. At least, that's how I interpreted the error. Since I'm not even using an actor component I just removed it on my end, but I'm pretty sure renaming it to something more specific (I think I just used "ac_RPC" or something really generic) would have worked to.
I guess either adding new items or editing existing ones is "easier" but I haven't really modded anything else so my experience isn't really worth much at this point.
Good luck!
It work together now.
Thanks for the info! I was able to replicate your crash when using PetsLevelFaster.pak.
I think I was able to fix it on my end - would you check to see if using the latest version of my mod works for you now?
Thank You
Found the conflicting mod.
\440900\2239794811/PetsLevelFaster.pak
Thank Yoy fot you response.
I start new game on Siptah and get usefull error masage.
It closes befor i write it all but it is in log.
End of ConnanSandbox.log
[2025.06.12-15.05.59:518][149]LogWindows:Error: === Critical error: ===
[2025.06.12-15.05.59:518][149]LogWindows:Error:
[2025.06.12-15.05.59:518][149]LogWindows:Error: Fatal error: [File:C:\B\tech_exiles\code\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp] [Line: 2278]
[2025.06.12-15.05.59:518][149]LogWindows:Error: Objects have the same fully qualified name but different paths.
[2025.06.12-15.05.59:518][149]LogWindows:Error: New Object: ac_RPC_C /Game/DLC_EXT/DLC_Siptah/Maps/DLC_Isle_of_Siptah.DLC_Isle_of_Siptah:PersistentLevel.BasePlayerChar_C_0.ac_RPC_C
[2025.06.12-15.05.59:518][149]LogWindows:Error: Existing Object: ac_RPC_C /Game/DLC_EXT/DLC_Siptah/Maps/DLC_Isle_of_Siptah.DLC_Isle_of_Siptah:PersistentLevel.BasePlayerChar_C_0.ac_RPC_C
I try to find conflicting mod.
Sorry to hear you are having issues. I fired up a new singleplayer Isle of Siptah game myself to see if I could recreate your crash, but everything appeared to work as intended.
My mod is, literally, the simplest thing you could imagine: It's a "Hello-World!" tutorial-level mod that does nothing but add records to the items, Recipes, and Feats tables (and adds a few icons).
For one to experience a crash... The only thing I can think of is that there might be a mod in your list that's attempting to use the same Ids I am and with my mod overriding them might cause a conflict. Highly unlikely, but possible.
Would you care to post your modlist.txt contents? If I can recreate the issue then... maybe I could reach out to the mod authors and confirm whether or not it is a conflicting Id issue.
Barring that, would you be up to checking whether a new game produces a crash when not loading any other mod but Illusory Armor?
I really just made the mod for my own dang self and published it because I figured that since I found a need for it, someone probably would as well. That it got enough ratings to actually show a ratings score on Steam is, to me, a very nice little accomplishment.
It is in last position in modlist, so it have top priority.