Conan Exiles

Conan Exiles

IllusoryArmor
32 Comments
Roland  [author] 10 Jul @ 2:44pm 
@Griimm - sorry for not replying sooner.

The issue appears to have been adding an actor component with the same name to the same object as something else. At least, that's how I interpreted the error. Since I'm not even using an actor component I just removed it on my end, but I'm pretty sure renaming it to something more specific (I think I just used "ac_RPC" or something really generic) would have worked to.

I guess either adding new items or editing existing ones is "easier" but I haven't really modded anything else so my experience isn't really worth much at this point.

Good luck!
Griimm 20 Jun @ 1:07pm 
@Roland Was the issue conflicting ids? I am using the same tutorials too, and hopefully create my first mod. Are items easier or environment or stats to existing items?
Roland  [author] 14 Jun @ 9:24am 
Yay! Glad to hear it.
7fc6 14 Jun @ 3:57am 
Thank You
It work together now.
Roland  [author] 12 Jun @ 6:46pm 
@7fc6,
Thanks for the info! I was able to replicate your crash when using PetsLevelFaster.pak.
I think I was able to fix it on my end - would you check to see if using the latest version of my mod works for you now?
7fc6 12 Jun @ 9:25am 
@Ronald
Thank You

Found the conflicting mod.
\440900\2239794811/PetsLevelFaster.pak
7fc6 12 Jun @ 8:25am 
@Roland
Thank Yoy fot you response.
I start new game on Siptah and get usefull error masage.

It closes befor i write it all but it is in log.

End of ConnanSandbox.log

[2025.06.12-15.05.59:518][149]LogWindows:Error: === Critical error: ===
[2025.06.12-15.05.59:518][149]LogWindows:Error:
[2025.06.12-15.05.59:518][149]LogWindows:Error: Fatal error: [File:C:\B\tech_exiles\code\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp] [Line: 2278]
[2025.06.12-15.05.59:518][149]LogWindows:Error: Objects have the same fully qualified name but different paths.
[2025.06.12-15.05.59:518][149]LogWindows:Error: New Object: ac_RPC_C /Game/DLC_EXT/DLC_Siptah/Maps/DLC_Isle_of_Siptah.DLC_Isle_of_Siptah:PersistentLevel.BasePlayerChar_C_0.ac_RPC_C
[2025.06.12-15.05.59:518][149]LogWindows:Error: Existing Object: ac_RPC_C /Game/DLC_EXT/DLC_Siptah/Maps/DLC_Isle_of_Siptah.DLC_Isle_of_Siptah:PersistentLevel.BasePlayerChar_C_0.ac_RPC_C


I try to find conflicting mod.
Roland  [author] 10 Jun @ 2:01pm 
@7fc6,
Sorry to hear you are having issues. I fired up a new singleplayer Isle of Siptah game myself to see if I could recreate your crash, but everything appeared to work as intended.

My mod is, literally, the simplest thing you could imagine: It's a "Hello-World!" tutorial-level mod that does nothing but add records to the items, Recipes, and Feats tables (and adds a few icons).

For one to experience a crash... The only thing I can think of is that there might be a mod in your list that's attempting to use the same Ids I am and with my mod overriding them might cause a conflict. Highly unlikely, but possible.

Would you care to post your modlist.txt contents? If I can recreate the issue then... maybe I could reach out to the mod authors and confirm whether or not it is a conflicting Id issue.

Barring that, would you be up to checking whether a new game produces a crash when not loading any other mod but Illusory Armor?
Roland  [author] 10 Jun @ 1:48pm 
Thanks for the comments and ratings guys and gals!
I really just made the mod for my own dang self and published it because I figured that since I found a need for it, someone probably would as well. That it got enough ratings to actually show a ratings score on Steam is, to me, a very nice little accomplishment.
7fc6 10 Jun @ 6:38am 
It crashes mi game wlile loading singleplayer on Siptah. I do not test exiles map.
It is in last position in modlist, so it have top priority.
nachtschatten72 9 Jun @ 11:14am 
most of errors are load order probs, i think. Go for it, nice Mod :steamsunny:
Stray Smoke 9 Jun @ 7:48am 
That's good mod really
Rev Elevenclaw 8 Jun @ 10:06pm 
To Quote the MA;

"Roland  [author] Jun 2 @ 3:35pm 
Hello Rev Elevenclaw,

The mod is basically a set of craftable armor pieces that have no actual mesh and hide no body parts. It should not conflict with any other mods that add accessories, and should be compatible with any body mods as well."
alanda_b 7 Jun @ 11:35pm 
@Tefias It doesn't seem to matter which body you're using. The armor is invisible, so it can't be seen if it fits or not. I'm using Angie's Passion body, and it works perfectly.
Tefias 6 Jun @ 3:03pm 
To make it perfect, make illusory bottom and top of "Buttermilk and Underbody". ´ ; ) then you take my points!! ´ :D
Bloodstormz 5 Jun @ 6:11pm 
Rev Elevenclaw- I used Improved thralls QOL instead of IQOL. much better control system. also if you use TOT. you load them in the accessory option, and you can use the tool to move them up or down if you use the tools in the top window you can select that item and attatch it to the different range of body parts manually. so it will move with those body parts.
Rev Elevenclaw 5 Jun @ 9:58am 
Anyway, I hope the Immersive Armor modders can figure something out, as I really enjoy that mods stuff. But it's lame that it messes with other mods I like to use. Thanks for all that you've done :-)
Rev Elevenclaw 5 Jun @ 9:58am 
I appreciate you looking into it. Unfortunately, my whole game is kinda built on Improved Quality of Life mod. So Tot-Custom is not an option for me. This also most likely is why the Commando mod has the same problem for me. Just the nipple jewelry, get hidden when using those mods armors too. Oddly no other accessories are affected with either mod. I do have other mods that add piercings as well. And their piercings are also hidden. The only ones that always work are from Exiles Extreme. I think Grim Production ones also show. But they are for the Wonderbody, and therefore do not line up right with the vanilla body. That is expected behavior though, and I have to use the top and bottom armor pieces to compensate for the difference. It works out, but not a solution for anything here. Just thought to mention the knowledge of it.
Roland  [author] 5 Jun @ 9:30am 
I was able to reach out to the Immersive Armor team and a member was able to confirm Rev Elevenclaw's issue. The underlying cause is actually expected behavior from the Accessory Wardrobe mod that Immersive Armor uses, which is mean to hide certain accessories when wearing armor, so it's not an issue on their end that they would address. He suggested a few possibilities including using Tot-Custom which, apparently, should enable when an accessory should be visible. I've no details on that and have yet to try it, so others' mileage may vary.

Other possibilities occur to me but I would have to research and test them and they have every possibility of becoming... messy. I can't promise anything at this point but if I end up figuring something decent out then I'll post an update here.
Roland  [author] 4 Jun @ 10:00am 
Alright, I was able to replicate what you are seeing.

To clarify, I use WaffleButter's Universal Aesthetics Solution for my body mod. On the player character I found no issue: I was able to use Immersive Armor's nipple pasties accessories and have them show up whether using my Illusory Chestpiece or a transmorgrified chestpiece (including voidforged dragon armor you referenced) without issue using every body mesh that WUAS allows you to select.

It's on thralls that I saw the issue: You can use my Illusory Chestpiece and they'll show up, but if you use a transmorgrified chestpiece they disappear for some reason. I can only speculate that, perhaps, Immersive Armor has some logic implemented which is determined to hide certain accessories based on equipped armor, regardless of its transmorgrified state.

I'll see if I can get in touch with Cookie | Das Keks and see if I can confirm this and maybe arrive at a solution...
Rev Elevenclaw 4 Jun @ 12:51am 
Oh the piece used was a vanilla voidforged dragon torso.
Rev Elevenclaw 4 Jun @ 12:50am 
Well, I moved it and had the same result. But I had a thought while testing. So I made a fresh torso. The pasties did show. But after transmogrifying to a different torso, the pasties did not. That's all I got so far...
Rev Elevenclaw 4 Jun @ 12:17am 
Okay, perhaps I have a conflicting mod. I tested yours high in my LO, so I'll try moving it down.
Roland  [author] 3 Jun @ 8:14pm 
Hmm, not sure what might be causing your issue Rev, but on my end nipple accessories show up fine when using the illusory chestpiece or armor that has had its appearance modified to it. I verified using the nipple pasties from Immersive Armors like you mentioned as well as some of Devious Desires' nipple accessories...
Rev Elevenclaw 3 Jun @ 6:00pm 
Well everything worked good regarding unlocking, crafting, and transmogrification. Unfortunately though, nipple accessories do indeed get hidden when using the torso armor. Tested against the nipple pasties from Immersive Armors.
Blue Eclipse 3 Jun @ 4:06am 
Thank you for this mod
Rev Elevenclaw 2 Jun @ 9:21pm 
Will do :steamthumbsup:
Roland  [author] 2 Jun @ 9:19pm 
Yeah man, let us know how it goes! If there's an issue then post it here an I'll do my best to address it.
Rev Elevenclaw 2 Jun @ 9:13pm 
Hey thank you for the quick response. That sounds like all good things. I think I'll give it a go!
Roland  [author] 2 Jun @ 3:35pm 
Hello Rev Elevenclaw,

The mod is basically a set of craftable armor pieces that have no actual mesh and hide no body parts. It should not conflict with any other mods that add accessories, and should be compatible with any body mods as well. I use it with Devious Desires and Buttermilk's body mod without any issues so far.
Rev Elevenclaw 2 Jun @ 2:06pm 
Also, I'm surmising this is for the vanilla body. Yes?
Rev Elevenclaw 2 Jun @ 2:05pm 
Hey Roland. I'm very interested in this mod as I do a lot of armor+accessory mash ups with followers. So I have one question... Do these 'armors' allow for accessories to be seen? Mainly curious about mod added nipple piercings and such. From such mods as Exiles Extreme, Grim productions, Immersive armors, and Skulls 'n' Roses.

Either way, thanks a bunch for helping to keep the game alive!