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The issue appears to have been adding an actor component with the same name to the same object as something else. At least, that's how I interpreted the error. Since I'm not even using an actor component I just removed it on my end, but I'm pretty sure renaming it to something more specific (I think I just used "ac_RPC" or something really generic) would have worked to.
I guess either adding new items or editing existing ones is "easier" but I haven't really modded anything else so my experience isn't really worth much at this point.
Good luck!
It work together now.
Thanks for the info! I was able to replicate your crash when using PetsLevelFaster.pak.
I think I was able to fix it on my end - would you check to see if using the latest version of my mod works for you now?
Thank You
Found the conflicting mod.
\440900\2239794811/PetsLevelFaster.pak
Thank Yoy fot you response.
I start new game on Siptah and get usefull error masage.
It closes befor i write it all but it is in log.
End of ConnanSandbox.log
[2025.06.12-15.05.59:518][149]LogWindows:Error: === Critical error: ===
[2025.06.12-15.05.59:518][149]LogWindows:Error:
[2025.06.12-15.05.59:518][149]LogWindows:Error: Fatal error: [File:C:\B\tech_exiles\code\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp] [Line: 2278]
[2025.06.12-15.05.59:518][149]LogWindows:Error: Objects have the same fully qualified name but different paths.
[2025.06.12-15.05.59:518][149]LogWindows:Error: New Object: ac_RPC_C /Game/DLC_EXT/DLC_Siptah/Maps/DLC_Isle_of_Siptah.DLC_Isle_of_Siptah:PersistentLevel.BasePlayerChar_C_0.ac_RPC_C
[2025.06.12-15.05.59:518][149]LogWindows:Error: Existing Object: ac_RPC_C /Game/DLC_EXT/DLC_Siptah/Maps/DLC_Isle_of_Siptah.DLC_Isle_of_Siptah:PersistentLevel.BasePlayerChar_C_0.ac_RPC_C
I try to find conflicting mod.
Sorry to hear you are having issues. I fired up a new singleplayer Isle of Siptah game myself to see if I could recreate your crash, but everything appeared to work as intended.
My mod is, literally, the simplest thing you could imagine: It's a "Hello-World!" tutorial-level mod that does nothing but add records to the items, Recipes, and Feats tables (and adds a few icons).
For one to experience a crash... The only thing I can think of is that there might be a mod in your list that's attempting to use the same Ids I am and with my mod overriding them might cause a conflict. Highly unlikely, but possible.
Would you care to post your modlist.txt contents? If I can recreate the issue then... maybe I could reach out to the mod authors and confirm whether or not it is a conflicting Id issue.
Barring that, would you be up to checking whether a new game produces a crash when not loading any other mod but Illusory Armor?
I really just made the mod for my own dang self and published it because I figured that since I found a need for it, someone probably would as well. That it got enough ratings to actually show a ratings score on Steam is, to me, a very nice little accomplishment.
It is in last position in modlist, so it have top priority.
"Roland [author] Jun 2 @ 3:35pm
Hello Rev Elevenclaw,
The mod is basically a set of craftable armor pieces that have no actual mesh and hide no body parts. It should not conflict with any other mods that add accessories, and should be compatible with any body mods as well."
Other possibilities occur to me but I would have to research and test them and they have every possibility of becoming... messy. I can't promise anything at this point but if I end up figuring something decent out then I'll post an update here.
To clarify, I use WaffleButter's Universal Aesthetics Solution for my body mod. On the player character I found no issue: I was able to use Immersive Armor's nipple pasties accessories and have them show up whether using my Illusory Chestpiece or a transmorgrified chestpiece (including voidforged dragon armor you referenced) without issue using every body mesh that WUAS allows you to select.
It's on thralls that I saw the issue: You can use my Illusory Chestpiece and they'll show up, but if you use a transmorgrified chestpiece they disappear for some reason. I can only speculate that, perhaps, Immersive Armor has some logic implemented which is determined to hide certain accessories based on equipped armor, regardless of its transmorgrified state.
I'll see if I can get in touch with Cookie | Das Keks and see if I can confirm this and maybe arrive at a solution...
The mod is basically a set of craftable armor pieces that have no actual mesh and hide no body parts. It should not conflict with any other mods that add accessories, and should be compatible with any body mods as well. I use it with Devious Desires and Buttermilk's body mod without any issues so far.
Either way, thanks a bunch for helping to keep the game alive!