RimWorld

RimWorld

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Auto Cutter
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Mod, 1.5, 1.6
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2 Jun @ 6:03am
1 Aug @ 11:30pm
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Auto Cutter

In 1 collection by LingLuo
Ling's automation
3 items
Description
Language: Simplified Chinese, English(from DeepSeek)
The content of this module is released based on CC BY-NC-SA 4.0

An automated cutting device has been added, which can help you automatically slaughter creatures or disassemble mechanoids. It can also be used to break down useless furniture and equipment. It can only process one item at a time, but you can place up to six items on it. Non-disassemblable items will be ejected to avoid losses.

After researching Machining, you can construct the Auto Cutter in your base. This structure automates the disassembly of most constructs, freeing you from repetitive and tedious deconstruction tasks. However, it is not omnipotent, and its precision does not reach 100%.

Material Requirements:

Steel ×200

Plasteel ×30

Component ×5

Outputs:

Corpses -> Standard butchering products

Equipment/Weapons -> Corresponding raw materials

Structures -> Corresponding raw materials

Notes:

Some craftable items without a costList in their definition (i.e., those only added via RecipeDef) cannot be disassembled because their materials cannot be identified.

Rotten corpses can be disassembled but yield no organs or meat/skin.

Settings:

Output Efficiency: Controls the yield multiplier (default: 60%).

Cut Corpses: Whether to disassemble organic/mechanoid corpses (default: ON).

Destroy Apparel: Whether to destroy apparel on corpses instead of stripping them (default: OFF).

Cut Items: Whether to disassemble regular items (e.g., equipment, weapons, medicine) (default: ON).

Cut Structures: Whether to disassemble packaged structures (default: ON).

Harvest Organs: Whether to extract usable organs and implants before disassembling corpses (default: OFF).

Disable Outputs: Whether to disable disassembly outputs to prevent repeated processing (default: OFF).

Animal Organs:Butchering animal corpses can yield human organs as well (default: OFF).

Harvest Bionics:Extract bionics and implants from biological creatures (default: ON).
144 Comments
Lambda 21 hours ago 
yes
UncleRippu 8 Aug @ 12:57pm 
does using this to butcher pawns avoid the "butchered a human like" debuff?
蓝银公爵 5 Aug @ 10:46am 
不是。。你还真做啊。。
不善言辞钟表头 5 Aug @ 3:37am 
解剖可以有点变化嘛:steamthumbsup:
LingLuo  [author] 5 Aug @ 2:19am 
@不善言辞钟表头 多想不开玩概率
不善言辞钟表头 3 Aug @ 2:09am 
可以给器官切割加一个可以调节的成功率吗
LingLuo  [author] 1 Aug @ 11:31pm 
Fixed the issue of the machine working abnormally in non default directions
LingLuo  [author] 1 Aug @ 11:30pm 
修复了机器在非默认方向下工作异常的问题
LingLuo  [author] 1 Aug @ 5:54pm 
@DeadlineStorm can
DeadlineStorm 1 Aug @ 11:17am 
can it be made that only implants are harvested and not organs?