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这个我研究了一下,是因为如果不打开拆解器官,在保存读取后动物器官也不会打开
但是打开拆解器官,关掉动物器官后读取保存,动物器官就会默认打开,除非都关掉
MOD链接: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3222674854&searchtext=Stackable+Chunks
@mageofsomethingorother
另外,物品的原材料可以通过mod添加而非一成不变哦
至于机械体/动物/头部被打掉的尸体也会出头颅,就视为这就是环世界的神奇之处吧(
"可以增加一个专门的按键,像拆除一样,不然个别物品想分解每次都得调整分类真的很麻烦,标记了自动放进去"
如果想要实现这个功能的话,需要har所有物品的gizmo,为他们添加一个按钮,并对生物的AI添加对应的工作,如果这么做的话,会导致这个模组的兼容性大幅度下降,且潜在冲突和占用计算量大幅度增加,所以这个模组应该永远不会添加这个功能
After verification, it was found that the impact range of the cutting animal organ switch function was too large, and it has been repaired
@ZealStar @G. @Hatmann @1042150567 @Revolt. @请问不糊 @不善言辞钟表头 @暗夜虚灵